Search Issue Tracker
Glitching white line on splash screen logo
What happened?Once you create a build for a project in 2023.1.0b3 and start it, a visible white line is shown glitching above the un... Read more
Displayed depth buffer doesn't work in CustomRender and DepthNormalsText...
Reproduction steps:1. Open the attached “Testbed 2021.zip“ project2. Open “DepthNormals” scene3. Enter Play mode4. Open Frame Debugg... Read more
GraphicsFence.passed is passed in a random order
I am using Graphics.CreateGraphicsFence to create a fence that should pass when the previous Graphics.Draw command is completedHow t... Read more
[Android] libGLES_mali.so crash
Steps to reproduce:-The customer project is quite big and running it on the editor outside of the customer environment is complex. C... Read more
“MultiThreaded” is printed when using “SystemInfo.renderingThreadingMode...
How to reproduce:1. Open the user’s attached “1487097_MultiThreadRendering.zip” project2. Press Menu > UnitySupport > Check Re... Read more
Read/Write error is thrown when making an AsyncGPUReadback request to a ...
How to reproduce:1. Open the attached project "AsyncGPUReadbackBug.zip"2. Enter Play Mode3. Press Spacebar Expected results: No erro... Read more
GameObject with custom shader shows visual corruption due to incorrect p...
Reproduction steps: 1. Open the attached project “ReproProject“2. Switch to the Android platform in Build Profiles (File → Build Pro... Read more
Scene view toolbar changes when CommandBuffers are used and the mouse is...
Reproduction steps:1. Open the attached Project “UI_Flicker”2. Open the “Assets/Scene/E3_09_LnL.unity”3. Add a material “Assets/MAT_... Read more
Graphics.CopyTexture is called with mismatching mip counts when Anti-ali...
Reproduction steps:1. Open the attached project “TextureBug“2. Select the Custom Render Texture “Assets/Texture”3. Save Project (CTR... Read more
SystemInfo.GetCompatibleFormat returns not supported B8G8R8A8_SRGB forma...
Reproduction steps:1. Open the attached project "IN-35263.zip"2. Make sure the Editor uses OpenGL3. Open "SampleScene"4. Enter Play ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
- Unable to copy multiple paragraphs from Assistant responses