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Fixed

Fixed in 2021.3.30f1, 2022.3.7f1, 2023.1.8f1, 2023.2.0b16, 2023.3.0a1

Votes

0

Found in

2020.3.45f1

2021.3.19f1

2022.2.7f1

2023.1.0b4

2023.2.0a2

2023.3.0a1

Issue ID

UUM-27513

Regression

No

Displayed depth buffer doesn't work in CustomRender and DepthNormalsTexture passes

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Reproduction steps:
1. Open the attached “Testbed 2021.zip“ project
2. Open “DepthNormals” scene
3. Enter Play mode
4. Open Frame Debugger window and press Enable
5. Click on the “UpdateDepthNormalsTexture” in Frame Debugger window
6. Observe the Game window

Expected result: Sphere shape is visible inside Cube shaped GameObject
Actual result: Sphere shape is not visible

Reproducible with: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b4, 2023.2.0a2

Reproduced on: macOS Monterey 12.6 (Intel), Windows 10

  1. Resolution Note:

    Added a new depthnormalspass which modifies the renderstate to pertain the stencil information before it gets pass to the replacement pass.

  2. Resolution Note (fix version 2023.1.8f1):

    Graphics: Fixed stencil information display error under camera depthNormals mode

  3. Resolution Note (fix version 2022.3.7f1):

    Graphics: Fixed stencil information display error under camera depthNormals mode

  4. Resolution Note (fix version 2021.3.30f1):

    Graphics: Fixed stencil information display error under camera depthNormals mode

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