Search Issue Tracker
Fixed in 2021.3.30f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a1
Votes
0
Found in
2020.3.45f1
2021.3.19f1
2022.2.7f1
2023.1.0b4
2023.2.0a2
2023.3.0a1
Issue ID
UUM-27513
Regression
No
Displayed depth buffer doesn't work in CustomRender and DepthNormalsTexture passes
Reproduction steps:
1. Open the attached “Testbed 2021.zip“ project
2. Open “DepthNormals” scene
3. Enter Play mode
4. Open Frame Debugger window and press Enable
5. Click on the “UpdateDepthNormalsTexture” in Frame Debugger window
6. Observe the Game window
Expected result: Sphere shape is visible inside Cube shaped GameObject
Actual result: Sphere shape is not visible
Reproducible with: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b4, 2023.2.0a2
Reproduced on: macOS Monterey 12.6 (Intel), Windows 10
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Resolution Note (fix version 2021.3.30f1):
Added a new depthnormalspass which modifies the renderstate to pertain the stencil information before it gets pass to the replacement pass.
Resolution Note (fix version 2023.3.0a1):
Added a new depthnormalspass which modifies the renderstate to pertain the stencil information before it gets pass to the replacement pass.
Resolution Note (fix version 2023.1):
Graphics: Fixed stencil information display error under camera depthNormals mode
Resolution Note (fix version 2022.3):
Graphics: Fixed stencil information display error under camera depthNormals mode
Resolution Note (fix version 2021.3):
Graphics: Fixed stencil information display error under camera depthNormals mode