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Fixed

Fixed in 2020.3.48f1, 2023.2.0a11

Votes

0

Found in

2020.3.45f1

2023.2.0a10

Issue ID

UUM-27598

Regression

No

GraphicsFence.passed is passed in a random order

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I am using Graphics.CreateGraphicsFence to create a fence that should pass when the previous Graphics.Draw command is completed
How to reproduce:
1. Download and open the attached project
2. Open SampleScene.scene
3. Enter Play mode
4. Observe the Console window

Expected results: A fence created on frame N+1 can never pass before a fence created on frame N (Fences are passed in ascending numerical order)
Actual results: Fences can be passed out-of-order (Fences are not passed in ascending numerical order)

Reproducible with: 2020.3.45f1, 2021.3.18f1, 2022.2.6f1, 2023.1.0b3, 2023.2.0a1

  1. Resolution Note (fix version 2023.2.0a11):

    Ensure GraphicsFence.passed reports consistent results at initialization

  2. Resolution Note (fix version 2020.3.48f1):

    Ensure GraphicsFence.passed reports consistent results at initialization

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