Search Issue Tracker
Fixed
Fixed in 2020.3.48f1, 2023.2.0a11
Votes
0
Found in
2020.3.45f1
2023.2.0a10
Issue ID
UUM-27598
Regression
No
GraphicsFence.passed is passed in a random order
I am using Graphics.CreateGraphicsFence to create a fence that should pass when the previous Graphics.Draw command is completed
How to reproduce:
1. Download and open the attached project
2. Open SampleScene.scene
3. Enter Play mode
4. Observe the Console window
Expected results: A fence created on frame N+1 can never pass before a fence created on frame N (Fences are passed in ascending numerical order)
Actual results: Fences can be passed out-of-order (Fences are not passed in ascending numerical order)
Reproducible with: 2020.3.45f1, 2021.3.18f1, 2022.2.6f1, 2023.1.0b3, 2023.2.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Resolution Note (fix version 2023.2.0a11):
Ensure GraphicsFence.passed reports consistent results at initialization
Resolution Note (fix version 2020.3.48f1):
Ensure GraphicsFence.passed reports consistent results at initialization