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lighting window minimum size cuts off controls and adds a vertical scrol...
-e: see title, it is just a small part that gets hidden making this a bit useless for saving screenspace --works well in 5.5.0 -rep... Read more
[Auto][UI] Compositing process gets stuck while building lighting
In the editor UI, compositing process gets stuck while building the lighting in auto mode when the light mode is set to Stationary o... Read more
Light, attached to scene view camera, does not light up the scene if lig...
Hovering over the sun icon in the scene view toolbar says: "When toggled off a light attached to the scene view camera is used". How... Read more
Shadowmask Overlap Scene Visualization Mode Not Working
Shadowmask overlap scene visualization mode is not displaying the correct result. When there are more than 4 overlapping lights in t... Read more
Light probes lose color if loaded through another scene
Reproduction steps: 1. Import attached project "LightProbesColor". 2. Open "Baked" scene. 3. Observe Light Probes color. 4. Open "St... Read more
[UI] Edit/View button of Lightmap Parameters is not switching to inspector
Edit/View button of Lightmap Parameters is not functional and when clicked, it does not display (switch to) the custom lightmap para... Read more
Shadows are much darker when using a baked GI then realtime light
Shadows are much darker when using a baked GI then realtime light. To reproduce: 1. Open scene "Realtime with No Bake.unity". ... Read more
[ReflectionProbes] Realtime OnAwake Probe becomes black when the screen ...
To reproduce: 1. Open attached project 2. Build and run on windows standalone 3. Change the resolution by pressing on the buttons 4.... Read more
[Shaders][GLES2.0] Realtime Lightmaps are black (Asus K01A - PowerVR SGX...
The shaders for realtime lightmaps are not compiling correctly in PowerVR SGX 544MP GPU. Read more
[UI] Intensity parameter of Light component is repeated twice in the Ins...
Steps to reproduce: 1. Open attached project 2. Select "Directional Light" in the Hierarchy 3. Look at "Light" component in the Insp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Post Process artifacting on certain Android Devices when using Vulkan Graphics API
- The Decal Projector will also be hidden in the Game View when its visibility is toggled off in the Scene View
- [Android] The Player crashes when changing cursor multiple times on Android
- Crash on UnsafeUtility_CUSTOM_MemSet when simulating a random tick event for a tile at a specified position
- Can't drag-select GameObjects in the Scene view when GPU Resident Drawer Instancing is enabled