Search Issue Tracker
By Design
Votes
0
Found in
5.6.0b3
Issue ID
867620
Regression
Yes
Shadowmask Overlap Scene Visualization Mode Not Working
Shadowmask overlap scene visualization mode is not displaying the correct result. When there are more than 4 overlapping lights in the scene, the lights that fallback to static are not highlighted as red.
Steps for reproduction:
1) Open the scene t1 or create a new scene (with static objects and more than 4 stationary lights)
2) Switch to `Shadowmask Overlap` scene visualization mode
3) Observe the lights that fallback to static are not highlighted as red
Notes:
- Works as expected in 5.6.0b2 (rev. 7e6b6345748f)
- Regression introduced in 5.6.0b3 (rev. 358ff4ed3952)
- Comparison with the expected result can be observed in the GIF below
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment