Search Issue Tracker
By Design
Votes
0
Found in
5.6.0b3
Issue ID
867620
Regression
Yes
Shadowmask Overlap Scene Visualization Mode Not Working
Shadowmask overlap scene visualization mode is not displaying the correct result. When there are more than 4 overlapping lights in the scene, the lights that fallback to static are not highlighted as red.
Steps for reproduction:
1) Open the scene t1 or create a new scene (with static objects and more than 4 stationary lights)
2) Switch to `Shadowmask Overlap` scene visualization mode
3) Observe the lights that fallback to static are not highlighted as red
Notes:
- Works as expected in 5.6.0b2 (rev. 7e6b6345748f)
- Regression introduced in 5.6.0b3 (rev. 358ff4ed3952)
- Comparison with the expected result can be observed in the GIF below
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment