Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b3
Issue ID
868638
Regression
No
[ReflectionProbes] Realtime OnAwake Probe becomes black when the screen resolution is changed in runtime
To reproduce:
1. Open attached project
2. Build and run on windows standalone
3. Change the resolution by pressing on the buttons
4. Notice that Reflection probe becomes black
Doesn't happen in the editor or with other reflection probe types
Reproduced in 5.3.5p4, 5.6b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment