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Global Illumination
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1
votes
Fixed

Scene streaming causes frame rate drop - needs realtime GI async data lo...

Global Illumination

-

Jul 18, 2016

-

Version/s: 5.3.5p5

Steps to reproduce: 1) Download attached project 'Client.zip' and open in Unity. 2) Open scene 'GridStreamerFly2D_2x2_Potisioned_Li... Read more

0
votes
Duplicate

Additively loading scene that contains lightmap onto the scene without l...

Global Illumination

-

Apr 27, 2017

-

Version/s: 5.6.0f3

To reproduce: 1. Open project attached by the user 2. Open scene "Main" and hit play 3. Press the second button: "2. Load Lightmap... Read more

0
votes
Fixed

Left side of directional specular lightmap is truncated and as a result ...

Global Illumination

-

Aug 07, 2016

-

Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project 2. Open scene "lightmapping_bug" 3. Bake lightmap and notice that dark edges appear wh... Read more

0
votes
Fixed

Missing foldout/in icons in lighting window

Global Illumination

-

Jul 21, 2016

-

Version/s: 5.4.0f2

Reproduction steps: 1. Open any Unity project. 2. Go to "Window > Lighting". 3. Notice that foldout icons are missing(GIF attached).... Read more

1
votes
Fixed

[Mixed] Lightmap becomes brighter when non-static object leaves camera view

Global Illumination

-

Jul 25, 2016

-

Version/s: 5.4.0f2

Steps to reproduce: 1. Open attached project "817278repro.zip" 2. Open scene "repro" 3. Bake lightmap 4. Rotate scene view camera s... Read more

0
votes
Fixed

[Standalone][MSE] Unloading an active scene which has a realtime Reflect...

Global Illumination

-

Jul 04, 2016

-

Version/s: 5.4.0b24

Steps to reproduce: 1. open attached "TestBug.zip" 2. build and run 3. wait for a few seconds... - crash build (log attached) This... Read more

0
votes
Fixed

Crash while building lightmaps on PPtr<ProceduralMaterial>::operator->

Global Illumination

-

Jul 30, 2016

-

Version/s: 5.4.0f3

How to reproduce: 1. Open the attached project and "Level9" scene in it. 2. Open Lighting window and enable Precomputed Realtime GI... Read more

0
votes
Fixed

Light Probes are not updated when color space is switched

Global Illumination

-

Aug 02, 2016

-

Version/s: 5.5.0a6

When switching between Linear and Gamma color space, lighting information is passed but Light Probes themselves are not updated. The... Read more

0
votes
Duplicate

Bounce intensity causes differences with Mesh Renderers in real-time and...

Global Illumination

-

Aug 02, 2016

-

Version/s: 5.5.0a6

Bounce intensity of the Light component can cause difference between dynamic and lightmap static game objects. The problem doesn't a... Read more

0
votes
By Design

Unneeded GI normals warnings are thrown after adding TextMesh component

Global Illumination

-

Apr 20, 2017

-

Version/s: 5.6.0p1

Steps to reproduce: 1. Create a 3D/3D Text object (or add a Text Mesh component to an object) 2. Enable 'Lightmap Static' in its Me... Read more

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