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1
votes
By Design

Unity hangs on shutdown if cache trim job was spawned on a large GI Cache

Global Illumination

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Jun 17, 2016

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Version/s: 5.3.4p6

From user http://forum.unity3d.com/members/lost-in-the-garden.986699/: Roughly 9/10 times when I quit the editor, it gets stuck at f... Read more

0
votes
Fixed

Procedural skybox produces illumination artifacts on 3D objects when amb...

Global Illumination

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Jun 15, 2016

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Version/s: 5.4.0b21

Steps to reproduce: 1. Open "case 805857 repro" project 2. Open "example" scene 3. Play in editor -- Notice brown illumination artif... Read more

4
votes
Duplicate

Realtime Directional light makes ring-shaped artifacts on static objects

Global Illumination

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Jun 21, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1) Download attached project " GI error.zip " and open in Untiy. 2) In Lightning tab, scroll down. Clear Baked ... Read more

0
votes
Fixed

Lighting baking progress bar gets stuck after canceling baking

Global Illumination

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Mar 07, 2017

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Version/s: 5.5.2f1

Steps to reproduce: 1. Open attached project "888429.zip" 2. Open "MainScene" scene 3. Open Lighting window -> Global maps 4. Press ... Read more

0
votes
Fixed

[PVR] G-Buffer job fails when Keep Quads option is enabled

Global Illumination

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Mar 13, 2017

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Version/s: 5.6.0b11

When `Keep Quads` option is enabled in Import Settings of a mesh, Progressive Lightmapper gets stuck. Steps for reproduction: 1) Op... Read more

0
votes
Fixed

Baking lightmaps on a scene with Sprite Renderer and a Light probe cause...

Global Illumination

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Jun 22, 2016

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Version/s: 5.4.0b22

Reproduction steps: 1. Open attached project( LightmapCrash ) 2. Open scene " Medical " 3. Go Window > Lighting 4. Build Lightmaps ... Read more

0
votes
By Design

Selecting Directional Lightmaps produces an irrelevant warning on OSX

Global Illumination

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Jun 27, 2016

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Version/s: 5.3.5f1

How to reproduce: 1. Open any (new) project - Make sure the build target is set to Standalone 2. Open the Lighting window 3. Chang... Read more

0
votes
Fixed

Dynamic objects are too dark when using mixed light baking and light probes

Global Illumination

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Jun 27, 2016

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Version/s: 5.3.5p5

1) Open attached project 2) Open scene "Test" 3) Bake lighting --- You should see two cubes, one is static and one is dynamic --- Th... Read more

1
votes
Fixed

[MSE] Built lightmaps are not applied due to positioning in hierarchy

Global Illumination

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Jul 08, 2016

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Version/s: 5.3.5p7

Steps to reproduce: 1. open users attached project 2. open SceneB 3. add SceneA to hierarchy 4. build lightmap Result: Builds light... Read more

0
votes
Fixed

[OSX][Crash] Editor crashes while building lighting when mobile platform...

Global Illumination

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Jul 05, 2016

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Version/s: 5.3.5f1

Reproduction steps ----------------------- 1) Open users's project 2) Switch to a mobile platform Android/iOS 3) Load _TerrainTest s... Read more

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