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Status: Fixed in Unity 5.4.4



Found in


Issue ID




[MSE] Built lightmaps are not applied due to positioning in hierarchy

Global Illumination



Priority: 3Not yet prioritized for a release


Severity: 2No workaround

Steps to reproduce:
1. open users attached project
2. open SceneA
3. add SceneB to hierarchy
4. build lightmap
Actual behavior: scene has not changed, builds lightmap but does not apply it to the scene
- Error is printed sometimes: sceneRanges.empty()
5. Move SceneA to the bottom of hierarchy (below SceneB)
6. Build lightmap
- you are now looking at Expected behavior: scene is light by red light

User has attached images.

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