Search Issue Tracker
By Design
Votes
1
Found in
5.3.4p6
Issue ID
806409
Regression
No
Unity hangs on shutdown if cache trim job was spawned on a large GI Cache
From user http://forum.unity3d.com/members/lost-in-the-garden.986699/:
Roughly 9/10 times when I quit the editor, it gets stuck at full load and I can only force quit it. Same for my colleague, but he said that he was closer to 5/10. I haven't waited for a long time, but I've given it some time, to believe that this is not normal behavior.
We are on 5.3.4p6
minidump: https://www.dropbox.com/s/vwih0me68bezq2r/Unity.dmp?dl=0
screenshot with thread overview: https://www.dropbox.com/s/dlbocz6rririisy/process explorer.PNG?dl=0
We are running Windows 10 Pro, Version 10.0.10586 Build 10586
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment