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0
votes
Fixed

Baked ambient GI ground and equator colors don't update until you change...

Global Illumination

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May 17, 2016

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Version/s: 5.4.0b17

Steps to reproduce: 1. Open project 2. Change layout to your favourite (just mine suggestion) 3. Open "Test Scene" scene 4. Go to Li... Read more

1
votes
Fixed

[Reflection Probe] distorted reflections in Deferred rendering mode

Global Illumination

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May 18, 2016

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Version/s: 5.4.0b17

Steps to reproduce: 1) Download and open the project attached by me "probesTest.zip" (I made a simple project, because it's easier ... Read more

0
votes
Fixed

Use Light Probes setting remains 'Enabled' when the object is marked as ...

Global Illumination

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May 16, 2016

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Version/s: 5.3.4p6

How to reproduce: 1. Open attached project 2. Open scene Scene.unity 3. In the Hierarchy window, select the search mode to Type and... Read more

0
votes
Fixed

Deleting game object in Scene view baked mode after baking lightmaps cra...

Global Illumination

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May 17, 2016

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Version/s: 5.3.4p6

- Open the attached project - Select the Vehicles parent game object in the Hierarchy view and set its Static field (enable static f... Read more

0
votes
Fixed

Regression in Baked Transparency

Global Illumination

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May 23, 2016

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Version/s:

Geomerics introduced a regression in baked transparency in Enlighten SDK 3.03 Patch 3. The following gfx tests have been disabled: ... Read more

0
votes
By Design

UVs Breaking after light map is baked

Global Illumination

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Dec 02, 2016

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Version/s: 5.3.6p7

To reproduce: 1) Open attached project and scene 2) If lighting is not cleared, clear it to see the default state 3) Bake the lightm... Read more

0
votes
Fixed

Procedural skybox produces illumination artifacts on 3D objects when amb...

Global Illumination

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Jun 15, 2016

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Version/s: 5.4.0b21

Steps to reproduce: 1. Open "case 805857 repro" project 2. Open "example" scene 3. Play in editor -- Notice brown illumination artif... Read more

1
votes
Fixed

Directional Specular Realtime GI is too bright with default lighting values

Global Illumination

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Jun 01, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open Lighting Scene 2. Switch to Linear lighting mode 3. Bake with precomputed realtime GI Actual: everythin... Read more

0
votes
By Design

[Baking] Switching light Baking from Mixed to Realtime produces no lighting

Global Illumination

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Jun 09, 2016

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Version/s: 5.4.0b21

1. Open the attached project 'Baking' 2. Open the available scene 3. Set the Baking of the gameobject 'Light' to Mixed 4. Build ligh... Read more

0
votes
Fixed

[LightProbes] Lights outside probe volume contribute incorrectly when ar...

Global Illumination

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Jun 12, 2016

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Version/s: 5.4.0b21

When using only Baked GI and an area light is present any lights outside the volume of a light probe group contribute incorrectly to... Read more

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