Search Issue Tracker
Fixed in 5.4.2
Votes
1
Found in
5.3.5f1
Issue ID
802126
Regression
Yes
Directional Specular Realtime GI is too bright with default lighting values
Steps to reproduce:
1. Open Lighting Scene
2. Switch to Linear lighting mode
3. Bake with precomputed realtime GI
Actual: everything becomes extremely bright with default lighting settings
Expected: it should be less bright
Notes:
- Directional Specular mode will be “deprecated“ in 5.5.0f1 and will be removed entirely in 5.6. Currently, no fixes are planned for this feature.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment