Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b21
Issue ID
804406
Regression
No
[Baking] Switching light Baking from Mixed to Realtime produces no lighting
1. Open the attached project 'Baking'
2. Open the available scene
3. Set the Baking of the gameobject 'Light' to Mixed
4. Build lightmaps in Lighting settings
5. Set the Baking of the gameobject 'Light' to Realtime
Note: Lighting in the scene stops
Note: Changing Baking to Baked, doesn't work either
Result: Switching light Baking to Realtime from Mixed produces no lighting. Realtime lights need to be Built in Lighting settings to function.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment