Search Issue Tracker
Fixed in 5.4.1
Votes
1
Found in
5.4.0b17
Issue ID
797969
Regression
No
[Reflection Probe] distorted reflections in Deferred rendering mode
Steps to reproduce:
1) Download and open the project attached by me "probesTest.zip" (I made a simple project, because it's easier to see the differences).
2) Open scene test1 and wait until all reflection probes will be built.
3) Go to Edit >> Project settings >> Player >> Other settings, change rendering path from 'Forward' to 'Deferred' and check how reflection looks distorted
in Scene view.
Reproduces with all versions
Note: same result you can see in attached Forward.png and Deferred.png files.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment