Search Issue Tracker
Fixed in 5.4.1
Votes
1
Found in
5.4.0b17
Issue ID
797969
Regression
No
[Reflection Probe] distorted reflections in Deferred rendering mode
Steps to reproduce:
1) Download and open the project attached by me "probesTest.zip" (I made a simple project, because it's easier to see the differences).
2) Open scene test1 and wait until all reflection probes will be built.
3) Go to Edit >> Project settings >> Player >> Other settings, change rendering path from 'Forward' to 'Deferred' and check how reflection looks distorted
in Scene view.
Reproduces with all versions
Note: same result you can see in attached Forward.png and Deferred.png files.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment