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0
votes
Fixed

Light hashing is always done even when GI is off, causing performance sl...

Global Illumination

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Sep 10, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Build and run win standalone with profiler attached3. Check cpu profiler4. Notice ElightenRu... Read more

1
votes
Duplicate

[LoadLevel] Lighting looks much brighter in standalone after calling Loa...

Global Illumination

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Sep 18, 2015

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Version/s: 5.2.0f3

Steps to reproduce:1. Open attached project2. Build the lights in the "cabinet" scene.3. Run scene "startup" in editor.4. After the ... Read more

2
votes
Fixed

[Perf] GISceneManager.Update taking ~90% processor time on scene start

Global Illumination

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Oct 14, 2015

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Version/s: 5.2.1p3

Reproduction steps:1. Open the project "repro.zip"2. Open the profiler, and turn on "editor profiling"3. Open the scene "_8Artois_HI... Read more

1
votes
Fixed

Baking generates too many lightmaps

Global Illumination

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Sep 22, 2015

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Version/s: 5.2.0p1

Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Open Lighting window4. Set "Baked Resolution" to 40 and build li... Read more

3
votes
Fixed

LoadLevelAdditive assigning wrong lightmap for terrain

Global Illumination

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Sep 29, 2015

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Version/s: 5.2.1f1

Reproduction steps:1. Open the reproduction project2. Open mainScene.unity3. Press Play After hitting play you can see the 2 terrain... Read more

0
votes
By Design

[MultiScene] Multi scene bake leaves black splotches in place of other s...

Global Illumination

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Sep 30, 2015

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Version/s: 5.2.1f1

By design:If objects are baked "together" then there will be occlusion where the boxes are in scene 2. This will affect scene 1 as i... Read more

0
votes
Fixed

[AmbientProbe] The sh parameters of Irradiance Environment Maps are not ...

Global Illumination

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Sep 28, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Open WrongDiffuseIrradianceMap scene3. Notice that the sphere with the custom material looks... Read more

4
votes
Fixed

[API] add API to set Sun in Environment Lighting and manual setting does...

Global Illumination

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Oct 04, 2015

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Version/s: 5.2.1p2

Steps to reproduce: 1) open project2) go into window-lighting-scene3) set "Sun" to prefab from hierarchy4) save and close unity5) op... Read more

0
votes
Not Reproducible

[Backport to 5.2] Light Probes do not receive Precomputed Realtime GI wh...

Global Illumination

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Sep 26, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Open the "LightprobeBugScene"3. Build Lighting with only Precomputed Realtime GI checked usi... Read more

0
votes
Fixed

Disabled reflection probes can not be rendered using ReflectionProbe.Ren...

Global Illumination

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Mar 02, 2016

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Version/s: 5.2.3f1

Disabled reflection probes can not be rendered using ReflectionProbe.RenderProbe(). Issue fixed in 5.4: when trying to render disabl... Read more

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