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0
votes
Fixed

GI options: "baked skylight" slightly misleading name

Global Illumination

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Jan 15, 2015

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Version/s: 5.0.0b20

-e: the "baked skylight" can be set to realtime making it not baked anymore. maybe just call it "Skylight" -repro: --open project -... Read more

1
votes
Fixed

Baking: JobProcess.exe could be more descriptive

Global Illumination

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Jan 15, 2015

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Version/s: 5.0.0b20

-e: when Unity starts jobs to bake some lights the processes are called "JobProcess". Would be nice if they could be called UnityJob... Read more

0
votes
Fixed

[GI] [Emission] DynamicGI.SetEmissive ignores emission map

Global Illumination

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Dec 05, 2016

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Version/s: 5.5.0f3

To reproduce: 1) Open attached project and 'test2' scene 2) Play it Expected: Both on left and right sides left cube must be lit by... Read more

1
votes
Fixed

[GI] Realtime GI causes incorrect light baking on static objects baked i...

Global Illumination

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Dec 18, 2015

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Version/s: 5.4.0b1

Using pre-computed realtime GI on static objects baked in Directional Specular mode causes incorrect light baking (direct). Repro S... Read more

0
votes
By Design

Light leak in GI / Shadow calculation

Global Illumination

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Aug 05, 2015

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Version/s: 5.1.2p2

Light leak - Calculating lighting for realtime and baked, light patches appear in shadowed area. Read more

0
votes
Fixed

Lightmapping produces artifacts on OSX with Intel Graphics cards

Global Illumination

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Feb 18, 2015

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Version/s: 5.0.0f2

How to reproduce: 1. Open attached project on an OSX machine with an Intel Graphics card 2. Open scene BrokenLighting.unity - Note... Read more

1
votes
Fixed

[GI] Realtime GI periodic perf spikes, regression since 5.3.0

Global Illumination

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Nov 16, 2015

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Version/s: 5.3.0f1

To reproduce: 1. Open attached project 2. Open Profiler 3. Start the scene "Siegburg" 3. Notice Rendering spikes in CPU Usage tab ... Read more

0
votes
Fixed

DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...

Global Illumination

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Jan 20, 2015

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Version/s: 5.0.0b20

If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more

0
votes
Fixed

[Cache] Pointing GICache to a folder with lots of irrelevant data tempor...

Global Illumination

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Jan 25, 2015

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Version/s: 5.0.0b20

If GICache is pointed to a folder with huge amounts of files and folders, Unity does not show any progress and just locks up while i... Read more

0
votes
Won't Fix

Realtime directional light with shadows causes extra rendering pass on o...

Global Illumination

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Dec 06, 2016

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Version/s: 5.5.0f3

To reproduce: 1) Open attached project and scene 2) Open Game Tab and Stats window in it 3) Select light in Hierarchy 4) Toggle enab... Read more

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