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0
votes
Fixed

Water surface is not rendered when using Unlit Draw Scene view mode

Environment Effects

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Apr 24, 2025

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Version/s: 6000.0.48f1, 6000.1.1f1, 6000.2.0a10, 6000.3.0a1, 6000.4.0a1, 6000.5.0a7, 6000.6.0a1

Steps to reproduce: Open the attached project Open the OutdoorsScene Switch Scene view mode to Unlit Draw mode Actual results: The W... Read more

0
votes
Active

Water Surface is missing the Wireframe when Scene is switched to Shaded ...

Environment Effects

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Apr 24, 2025

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Version/s: 2022.3.61f1, 6000.0.48f1, 6000.1.1f1, 6000.2.0a10, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Open the attached project Open the OutdoorsScene Switch the Scene view mode to Wireframe Observe that the Water ... Read more

6
votes
Fixed

Artifacts are visible when moving and viewing Alpha Clipped Geometry in ...

Environment Effects

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Mar 04, 2025

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Version/s: 6000.5.0a1

https://discussions.unity.com/t/artifacts-caused-by-volumetric-clouds-sky-is-visible-through-clouds-around-alpha-clipped-objects/160... Read more

1
votes
Active

The water normal map and waves fade out when moving away from the origin

Environment Effects

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Jun 16, 2025

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Version/s: 6000.0.51f1, 6000.1.7f1, 6000.2.0b5

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/OutdoorsScene.unity” Scene3. In Game view, observe t... Read more

0
votes
Active

HDRP water renders with blocky artifacts while looking through transpar...

Environment Effects

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Jul 29, 2025

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Version/s: 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached “IN-108732” project2. Open the “Island” Scene3. Ensure Transparent Depth Prepass is enabled (E... Read more

0
votes
Active

Volumetric Clouds close to the horizon flicker when "Ghosting Reduction"...

Environment Effects

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Jul 30, 2025

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Version/s: 6000.0.54f1, 6000.1.13f1, 6000.2.0b12, 6000.3.0a3, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “IN-110228.zip” project2. Open the “OutdoorsScene”3. Enter Play mode4. Observe the clouds at... Read more

0
votes
Fixed

Screen Space Reflections does not read the water surface smoothness corr...

Environment Effects

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Dec 15, 2025

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Version/s: 6000.2.10f1

Reproduction steps:1.2.3. Actual result: The reflections fade identically for both near and far objects, regardless of the water sur... Read more

0
votes
Active

“Fog Distance” property name and description is unclear in the Inspector...

Environment Effects

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Sep 04, 2025

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Version/s: 6000.0.57f1, 6000.1.16f1, 6000.2.3f1, 6000.3.0b1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Steps to reproduce:1. Create project using empty HDRP Template2. Create Local Volumetric Fog in Hierarchy window (Rendering > Loc... Read more

0
votes
Active

Selecting unsupported Material in Physically Based Sky throws “Rendering...

Environment Effects

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Sep 04, 2025

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Version/s: 6000.0.57f1, 6000.1.16f1, 6000.2.3f1, 6000.3.0b1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Steps to reproduce:1. Create project using empty HDRP project2. In Hierarchy window select “Sky and Fog Volume” GO3. In Inspector wi... Read more

4
votes
Fixed

[HDRP] Water surface water height sampling returns false height when dis...

Environment Effects

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Oct 04, 2025

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Version/s: 6000.0.65f1, 6000.3.0a2, 6000.4.0a1, 6000.5.0a6

Steps to reproduce: Open any HDRP project Download the water sample from HDRP package manager sample tab Open island scene Enable Wa... Read more

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