Search Issue Tracker
Fixed
Won't Fix in 6000.3.X
Fixed in 6000.4.0f1, 6000.5.0b1
Votes
6
Found in
6000.5.0a1
Issue ID
UUM-99279
Regression
Yes
Artifacts are visible when moving and viewing Alpha Clipped Geometry in front of Volumetric Clouds
How to reproduce:
1. Create and open a new HDRP project
2. Import the “PalmTree.unitypackage“ into the project
3. Add the “Assets/Trees/Palm2/Palm_Desktop_Color.png“ texture onto a new Plane Game Object
4. Enable the Plane GameObject’s Shader > Surface Options > Alpha Clipping in the Inspector
5. Enable Edit > Project settings > Quality > HDRP > Lighting > Volumetrics > Volumetric Clouds
6. Add a “Volumetric Clouds“ override in the “Sky and Fog Volume“ GameObject in the Inspector
7. Pan around the Plane Game Object in the Scene view
8. Observe the Scene view
Expected result: No artifacts around the edges of the Alpha Clipped Plane
Actual result: Artifacts are visible on the edges of the Alpha Clipped Plane
Reproducible in: 6000.0.40f1, 6000.2.0a6
Could not test in: 2022.3.59f1, 6000.1.0b9 (could not test locally)
Reproduced on: Windows 11 (By the reporter)
Not reproduced on: Windows 11 Pro (24H2) (tested locally)
Note: Could not test this locally
Comments (1)
-
mgeorgedeveloper
Jun 05, 2025 11:52
Please see this thread where I created a detailed video that shows a similar (but maybe not exactly the same) case where black noisy spots become visible in certain conditions (explained clearly in the thread) https://discussions.unity.com/t/black-flickering-noise-near-alpha-clipped-edges-when-volumetric-clouds-with-ghosting-reduction-is-enabled/1635942
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unused separation line is used in the Prefab Context Menu when right clicking child Prefabs
- Editor freezes indefinitely when copy pasting a lot of characters in the UI Builder’s “Add new selector” field
- Detached Audio Source is not released from browser memory when Audio stops playing in WebGL Player
- "Canvas.pixelRect" and "Canvas.renderingDisplaySize" report 640x480 when Device Simulator window is unfocused after reopening the project in the Editor
- Incorrect indices when using Graphics.RenderPrimitivesIndexedArgs[] with Graphics.RenderPrimitivesIndexedIndirect
Resolution Note:
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.5.0b1):
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.5.0b1):
Fixed in 6000.5.0b1
Resolution Note (fix version 6000.4.0f1):
Fixed in 6000.4.0f1