Search Issue Tracker
After switching to Editor Professional skin after Pro version activation...
Reproduction steps: 1. Create new project. 2. Activate pro license while being in Editor using Manage License. 3. Swtich Editor skin... Read more
Unity crashes after few minutes when running MIDIHub software by humatic
To reproduce: 1. Download and Install MiDiHub software 2. Run MiDiHub and without closing it open new project in Unity 3. Wait few... Read more
Invalid GUID in project settings after every build on Android
Steps to reproduce: 1. Open attached project 2. Build and run for android -Could not extract GUID Error appears ( if error didn't ap... Read more
[OSX] Service window has 'White scroll' while loading when using Apple M...
To reproduce: 1. Create a new project 2. Disconnect internet 3. Open services tab 4. While it is loading, scroll to any direction(u... Read more
Projects launched from "Learn" can not be saved and it causes a crash
Reproduction steps: 1. Launch Unity. 2. Selected "Learn". 3. Download any project and open it. 4. Close project and select "Keep". 5... Read more
Sprite icon preview is defaulted to the base sprite when icons are small
Steps to reproduce: 1. Open Unity 2. Right click in project window 3. Create a few basic sprites - triangle, hexagon etc. 4. In the ... Read more
[Mac] Cursor Positioning with increased cursor size is incorrect. Cursor...
Reproduction Steps: 1. Create new Unity project 2. Open "System Preferences>Accessibility" and increase the Cursor size to max 3. Tr... Read more
Objects in the scene get lighter when a new scene is created
To reproduce: 1. Open attached Unity project "tests.zip" 2. Open "Test 2" scene 3. Observe objects in the scene view 4. Create a new... Read more
Transform Scale loses precision when duplicating child GameObject
To reproduce: 1. Open 'LostPrecision' project 2. Open 'Test' scene 3. Duplicate 'InnerWall0' GameObject 4. Duplicate 'InnerWall1' ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files