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When undoing the creation of new asset, error appears: "GUI Error: You a...
Reproduction steps:1. Create new project.2. Create material script or any other file.3. Press undo. Expected result: Asset will be c... Read more
The saved project version doesn't get overwritten when opened by a non-m...
To reproduce (and also version data):1) Create new project - as an example, let's say, with 5.6.0b12) Now close it, then open with 5... Read more
TextureImporterInspector: "Advanced" foldout collapses always
Reproduction steps: 1. Open user attached project2. Select Art/Blue and expand the "Advanced" foldout3. Additionally select Art/Gree... Read more
[LookDev] Shift hotkey doesn't work properly when trying to move the sep...
To reproduce:1. Open the lookdev tab, open the single object split comparison view or Single object zone comparison view2. Click on ... Read more
[LookDev] Separator can be extended so much that none of the ends are se...
To reproduce:1. Open any project2. Open lookdev, open any of the views that have a separator3. Extend the separator as much as possi... Read more
Sliding mouse out of the game view returns false x-axis/y-axis values on...
Steps to reproduce:1. Open attached project.2. Open scene "mouseBorder"3. Build and run as windows Standalone.4. Start in windowed m... Read more
Resizing layouts does not always repaint and clear borders
Steps to reproduce: 1. Open any project.2. Resize windows/layouts in fastly. Sometimes it does not clear/redraw borders. Not reprodu... Read more
Unity 5.5.0 editor freezes when changing Editor Layout
Reproduction Steps:1. Open any project on 5.5.0 beta 1 or 22. Try changing layout to Tall or Wide3. Notice that Editor froze Reprodu... Read more
WindowLayout errors when switching between projects
How to reproduce: 1. Open any project with custom editor windows and open those2. Save the project and quit3. Open Unity and create ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS