Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.0p1
Issue ID
825848
Regression
Yes
WindowLayout errors when switching between projects
How to reproduce:
1. Open any project with custom editor windows and open those
2. Save the project and quit
3. Open Unity and create a new project
4. Look at the Console window
Expected behavior: Unity shouldn't display errors when creating a new/empty project because window layout settings from a previous project couldn't be restored in the current one
Actual behavior: Error messages are displayed in the Console window
Reproducible: 5.4.4p1, 5.5.0p4, 5.6.0b3
Not reproducible: 5.3.7p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment