Search Issue Tracker
Crash on TiledTextureManager::CreateTexture when creating a large amount...
Reproduction steps: 1. Open the attached project ("ReproScene.zip") 2. Open scene "Crash" 3. Select "Crasher" GameObject in Hierarch... Read more
DirectX12 crash when re-importing a large number of assets
-- Steps to reproduce the crash: 1. Clone the following project: https://github.cds.internal.unity3d.com/unity/Graphics-QA-FTP-Graph... Read more
'd3d12: Profiler is enabled, but stable power state is not' is logged to...
How to reproduce: 1. Open the attached project 2. Open Scene 05 Expected result: No d3d12 related messages are logged Actual result... Read more
[DX12] Failure in some render target allocations when rendering HDRP & 8...
How to reproduce: 1. Open the attached project "Dx12RenderTextures2.zip" 2. Make sure the editor is using DX12 3. Open the "SampleSc... Read more
[DX12] Build crashes when Exclusive Fullscreen mode is used and the Play...
How to reproduce: 1. Open the attached project named "Case_1339745" 2. Open the Project Settings 3. Set the Fullscreen Mode to "Excl... Read more
Multiple Editor windows are shaking when re-sizing them with DX12 Graphi...
How to reproduce: 1. Create a new project 2. Set the Graphics API to Direct3D12 in the Rendering section (Edit -> Project Settings -... Read more
Severe banding in non-native resolutions when using FullScreenMode.FullS...
Reproduction steps: 1. Open the user's attached project 2. Make sure that Direct3D12 and Linear color space is selected in the Playe... Read more
[RTX] Dispatching RTX rays causes immediate crash with a closesthit shad...
The same issue as in case 1351303 regarding max_recursion_depth that has a value of 1 in the raytrace shader even though the maximum... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when building project for...
How to reproduce: 1. Open the attached project from "Ritter.DX12Crash.zip" 2. In the Toolbar navigate to "Build" -> "Build..." 3. Se... Read more
[DirectX12] Objects are not lighted in Game view when using SEGI system ...
Reproduction steps: 1. Open the "Scene" Scene in the user's attached project 2. Remove Direct3D11 from Edit > Project Settings > Pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
- Particles are rendered behind other GameObjects in the Scene view when the projection is Isometric
- Addressable asset download size remains non-zero when cached in WebGL Player
- The Camera type is registered as Game type when it is actually a Preview Camera