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0
votes
Fixed

[DX12] GPU profiler causes memory leaks and can cause Unity Editor to cr...

DirectX12

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May 20, 2020

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Version/s: 2020.2.0a12

GPU profiler causes memory leaks and can cause Unity Editor to crash. [Arnaud] new details about the repro. First of all, the leak ... Read more

4
votes
Fixed

[DX12] "Failed to create heap" error is thrown on switching graphics API...

DirectX12

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May 27, 2020

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Version/s: 2020.2.0a11, 2020.2.0a13

"Failed to create heap" error is thrown on switching graphics API to DX12. Refer the attached video Steps to reproduce: 1) Create a... Read more

0
votes
Duplicate

[RTX] Dispatching RTX rays causes immediate crash with a closesthit shad...

DirectX12

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Jul 17, 2021

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Version/s: 2021.2.0b3

The same issue as in case 1351303 regarding max_recursion_depth that has a value of 1 in the raytrace shader even though the maximum... Read more

0
votes
Not Reproducible

[Direct3D 12] Crash with various stack traces when running a 3D Game Kit...

DirectX12

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Jan 13, 2021

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Version/s: 2020.2.0a20, 2021.1, 2021.2

How to reproduce: 0. You can use the 3D Game Kit project attached below. If doing so - skip to step 3. 1. Create a new 3D Game Kit ... Read more

0
votes
Fixed

[DX12]Screen.SetResolution causes "Couldn’t switch to requested monitor ...

DirectX12

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Jan 14, 2021

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Version/s: 2021.1, 2021.1.0b2, 2021.2

Reproduction steps: 1. Open attached project "Resolution.zip" 2. Build and Run 3. Observe build Expected result: No error Actual re... Read more

0
votes
Fixed

[HDRP] [DXR] Ray-traced reflection ignores material animation

DirectX12

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Jul 15, 2020

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Version/s: 2020.1, 2020.2, 2020.2.0a17

How to reproduce: 1. Open the attached project named "Case_1263376" 2. Open the Test Scene 3. Enter Play mode 4. Observe the Quad an... Read more

0
votes
Fixed

[HDRP] [DXR] Ray-traced reflection ignores changes with MaterialProperty...

DirectX12

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Jul 15, 2020

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Version/s: 2020.1, 2020.2, 2020.2.0a17

How to reproduce: 1. Open the attached project named "Case_1263306" 2. Open the Test Scene 3. Enter Play mode 4. Observe the Quad an... Read more

0
votes
Fixed

[DXR] SNorm16 can't be used for mesh's normals when ray traced reflectio...

DirectX12

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Jul 17, 2020

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Version/s: 2020.1, 2020.2, 2020.2.0a18

How to reproduce: 1. Open the attached project named "Case_1263936" 2. Open the Test Scene and enter Play mode 3. Observe two meshes... Read more

0
votes
By Design

Crash on GfxDeviceD3D12Base::DrawBuffersCommon when calling Graphics.Dra...

DirectX12

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Jul 01, 2020

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Version/s: 2020.1, 2020.1.0b14, 2020.2

How to reproduce: 1. Open user attached project "NanoTwo.zip" 2. Enter Play Mode 3. Enable 'DrawProcedural' GameObject 4. Enable 'In... Read more

0
votes
Fixed

[Editor] VSync (Game View only) doesn't work on DX12 and Vulkan

DirectX12

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Jun 01, 2022

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Version/s: 2022.1.8f1, 2022.2.0a18, 2023.1.0a1

Reproduction steps: 1. Open the attached user's project "DX12VsyncRepro.zip" 2. Make sure that DirectX12 is selected as the Graphics... Read more

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