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Votes

0

Found in

2020.1

2020.1.0b14

2020.2

Issue ID

1259970

Regression

No

Crash on GfxDeviceD3D12Base::DrawBuffersCommon when calling Graphics.DrawProceduralIndirect with GraphicsBuffer & ComputeBuffer

DirectX12

-

How to reproduce:
1. Open user attached project "NanoTwo.zip"
2. Enter Play Mode
3. Enable 'DrawProcedural' GameObject
4. Enable 'Indirect' tickbox in 'DrawProcedural' Component

Expected result: Editor does not crash
Actual result: Editor crashes

Reproducible with - 2020.1.1f1, 2020.2.0a19
Could not reproduce - 2018.4.5f1 (GraphicsBuffer does not exist), 2019.4.7f1 (Editor errors)

  1. Resolution Note (2020.2.X):

    The user already found the cause of the issue.

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