Search Issue Tracker
By Design
Votes
0
Found in
2020.1
2020.1.0b14
2020.2
Issue ID
1259970
Regression
No
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when calling Graphics.DrawProceduralIndirect with GraphicsBuffer & ComputeBuffer
How to reproduce:
1. Open user attached project "NanoTwo.zip"
2. Enter Play Mode
3. Enable 'DrawProcedural' GameObject
4. Enable 'Indirect' tickbox in 'DrawProcedural' Component
Expected result: Editor does not crash
Actual result: Editor crashes
Reproducible with - 2020.1.1f1, 2020.2.0a19
Could not reproduce - 2018.4.5f1 (GraphicsBuffer does not exist), 2019.4.7f1 (Editor errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when pressing the "Enter" key to select an item in a ListView
- Burst internal compiler errors are thrown when creating a new 2D project
- Tile Paint action disappears from Undo History when Tile Selection tool has been used beforehand
- The pregenerated LightDefinition.cs.hlsl does not match the source LightDefinition.cs when regenerating shader includes
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
Resolution Note (2020.2.X):
The user already found the cause of the issue.