Search Issue Tracker
By Design
Votes
0
Found in
2020.1
2020.1.0b14
2020.2
Issue ID
1259970
Regression
No
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when calling Graphics.DrawProceduralIndirect with GraphicsBuffer & ComputeBuffer
How to reproduce:
1. Open user attached project "NanoTwo.zip"
2. Enter Play Mode
3. Enable 'DrawProcedural' GameObject
4. Enable 'Indirect' tickbox in 'DrawProcedural' Component
Expected result: Editor does not crash
Actual result: Editor crashes
Reproducible with - 2020.1.1f1, 2020.2.0a19
Could not reproduce - 2018.4.5f1 (GraphicsBuffer does not exist), 2019.4.7f1 (Editor errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
Resolution Note (2020.2.X):
The user already found the cause of the issue.