Search Issue Tracker
By Design
Votes
0
Found in
2020.1
2020.1.0b14
2020.2
Issue ID
1259970
Regression
No
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when calling Graphics.DrawProceduralIndirect with GraphicsBuffer & ComputeBuffer
How to reproduce:
1. Open user attached project "NanoTwo.zip"
2. Enter Play Mode
3. Enable 'DrawProcedural' GameObject
4. Enable 'Indirect' tickbox in 'DrawProcedural' Component
Expected result: Editor does not crash
Actual result: Editor crashes
Reproducible with - 2020.1.1f1, 2020.2.0a19
Could not reproduce - 2018.4.5f1 (GraphicsBuffer does not exist), 2019.4.7f1 (Editor errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- [MacOS] Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
Resolution Note (2020.2.X):
The user already found the cause of the issue.