Search Issue Tracker
Fixed
Fixed in 2022.3.2f1, 2023.1.0a8
Votes
0
Found in
2022.1.8f1
2022.2.0a18
2023.1.0a1
Issue ID
UUM-2873
Regression
No
[Editor] VSync (Game View only) doesn't work on DX12 and Vulkan
Reproduction steps:
1. Open the attached user's project "DX12VsyncRepro.zip"
2. Make sure that DirectX12 is selected as the Graphics API and VSync (Game View only) is enabled in the Aspect ratio
3. Enter Play Mode
4. Open the Stats tab and notice that FPS count is higher than the monitor refresh rate
Expected result: VSync (Game View only) works with on DX12 and Vulkan
Actual result: VSync (Game View only) doesn't work on DX12 and Vulkan
Reproduces on: 2019.4.36f1, 2020.3.33f1, 2021.2.16f1, 2022.1.0b15, 2022.2.0a10
Notes:
-Issue does not reproduce on DirectX11, OpenGLCore, OpenGLES 2 and OpenGLES 3
-Issue reproduces on Vulkan up to 2021.2.16f1, meaning it no longers reproduces on Vulkan in 2022.1.0b15 and 2022.2.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering errors are thrown when canceling full screen on OpenGL API Windows build
- Game view fails to render and becomes dark when the Screen Space Lens Flare Component's intensity is set to 1 and the Bloom Mip Bias is set to 0.
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API
Resolution Note (fix version 2023.1.0a8):
Fixed in PR: https://ono.unity3d.com/unity/unity/pull-request/143977/_/graphics/bugfix/UUM-2873
Resolution Note (fix version 2022.3.2f1):
DX12: Fixed VSync in the editor Game View and Scene View with Always Refresh -option on.