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Editor stays on DX11 when changing Graphics API to DX12
Reproduction steps:1. Create a new Project2. Open Edit > Project Settings > Player Window3. Under “Other Settings” uncheck “Au... Read more
Crash on GfxTaskExecutorD3D12::AddRequiredResourceBarriers when opening ...
Reproduction steps:1. Open the attached “CrashRepro” project Expected result: The project opensActual result: Unity Editor crashes R... Read more
[RTX] Dispatching RTX rays causes immediate crash with a closesthit shad...
The same issue as in case 1351303 regarding max_recursion_depth that has a value of 1 in the raytrace shader even though the maximum... Read more
[Direct3D 12] Crash with various stack traces when running a 3D Game Kit...
How to reproduce: 0. You can use the 3D Game Kit project attached below. If doing so - skip to step 3.1. Create a new 3D Game Kit pr... Read more
[DX12]Screen.SetResolution causes "Couldn’t switch to requested monitor ...
Reproduction steps:1. Open attached project "Resolution.zip"2. Build and Run3. Observe build Expected result: No errorActual result:... Read more
[HDRP] [DXR] Ray-traced reflection ignores material animation
How to reproduce:1. Open the attached project named "Case_1263376"2. Open the Test Scene3. Enter Play mode4. Observe the Quad and it... Read more
[HDRP] [DXR] Ray-traced reflection ignores changes with MaterialProperty...
How to reproduce:1. Open the attached project named "Case_1263306"2. Open the Test Scene3. Enter Play mode4. Observe the Quad and it... Read more
System Memory leak with DX12 and HDRP when a second display is activated
Reproduction steps:1. Make sure you have two displays available for testing2. Open the attached “IN-105308.zip” project3. Open the “... Read more
[DX12] "Remove texture only valid for surface data" error message in the...
Reproduction steps: 1. Open user attached project "2023-beta-test.zip"2. Enter Play mode3. Activate Headset4. Exit Play mode Expecte... Read more
DX12 Projects close and are not being created when creating XR Templates...
Steps to reproduce: Create a VR, AR or MR Template Project from Hub Open Game View OR if Editor defaults to DX11 Create a VR, Ar or ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server