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1
votes
Fixed

Editor stays on DX11 when changing Graphics API to DX12

DirectX12

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Jun 05, 2023

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Version/s: 2023.2.0a18

Reproduction steps:1. Create a new Project2. Open Edit > Project Settings > Player Window3. Under “Other Settings” uncheck “Au... Read more

0
votes
Fixed

Crash on GfxTaskExecutorD3D12::AddRequiredResourceBarriers when opening ...

DirectX12

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Nov 25, 2022

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Version/s: 2020.3.42f1, 2021.3.15f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a21, 2023.2.0a1, 2023.3.0a3

Reproduction steps:1. Open the attached “CrashRepro” project Expected result: The project opensActual result: Unity Editor crashes R... Read more

0
votes
Duplicate

[RTX] Dispatching RTX rays causes immediate crash with a closesthit shad...

DirectX12

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Jul 17, 2021

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Version/s: 2021.2.0b3

The same issue as in case 1351303 regarding max_recursion_depth that has a value of 1 in the raytrace shader even though the maximum... Read more

0
votes
Not Reproducible

[Direct3D 12] Crash with various stack traces when running a 3D Game Kit...

DirectX12

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Jan 13, 2021

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Version/s: 2020.2.0a20, 2021.1, 2021.2

How to reproduce: 0. You can use the 3D Game Kit project attached below. If doing so - skip to step 3.1. Create a new 3D Game Kit pr... Read more

0
votes
Fixed

[DX12]Screen.SetResolution causes "Couldn’t switch to requested monitor ...

DirectX12

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Jan 14, 2021

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Version/s: 2021.1, 2021.1.0b2, 2021.2

Reproduction steps:1. Open attached project "Resolution.zip"2. Build and Run3. Observe build Expected result: No errorActual result:... Read more

0
votes
Fixed

[HDRP] [DXR] Ray-traced reflection ignores material animation

DirectX12

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Jul 15, 2020

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Version/s: 2020.1, 2020.2, 2020.2.0a17

How to reproduce:1. Open the attached project named "Case_1263376"2. Open the Test Scene3. Enter Play mode4. Observe the Quad and it... Read more

0
votes
Fixed

[HDRP] [DXR] Ray-traced reflection ignores changes with MaterialProperty...

DirectX12

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Jul 15, 2020

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Version/s: 2020.1, 2020.2, 2020.2.0a17

How to reproduce:1. Open the attached project named "Case_1263306"2. Open the Test Scene3. Enter Play mode4. Observe the Quad and it... Read more

5
votes
Active

System Memory leak with DX12 and HDRP when a second display is activated

DirectX12

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Jul 08, 2025

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Version/s: 6000.0.68f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Make sure you have two displays available for testing2. Open the attached “IN-105308.zip” project3. Open the “... Read more

0
votes
Won't Fix

[DX12] "Remove texture only valid for surface data" error message in the...

DirectX12

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May 31, 2023

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Version/s: 2021.3.27f1, 2022.3.1f1, 2023.1.0b20, 2023.2.0a18, 2023.3.0a3, 6000.0.0b11

Reproduction steps: 1. Open user attached project "2023-beta-test.zip"2. Enter Play mode3. Activate Headset4. Exit Play mode Expecte... Read more

1
votes
Active

DX12 Projects close and are not being created when creating XR Templates...

DirectX12

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Mar 25, 2025

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Version/s: 6000.0.44f1, 6000.1.0b12, 6000.2.0a7, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Steps to reproduce: Create a VR, AR or MR Template Project from Hub Open Game View OR if Editor defaults to DX11 Create a VR, Ar or ... Read more

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