Search Issue Tracker

0
votes
Fixed

[DX12] GPU profiler causes memory leaks and can cause Unity Editor to cr...

DirectX12

-

May 20, 2020

-

Version/s: 2020.2.0a12

GPU profiler causes memory leaks and can cause Unity Editor to crash. [Arnaud] new details about the repro. First of all, the leak ... Read more

0
votes
Fixed

Multiple Editor windows are shaking when re-sizing them with DX12 Graphi...

DirectX12

-

May 31, 2022

-

Version/s: 2023.1.0a1

How to reproduce: 1. Create a new project 2. Set the Graphics API to Direct3D12 in the Rendering section (Edit -> Project Settings -... Read more

0
votes
Duplicate

[RTX] Dispatching RTX rays causes immediate crash with a closesthit shad...

DirectX12

-

Jul 17, 2021

-

Version/s: 2021.2.0b3

The same issue as in case 1351303 regarding max_recursion_depth that has a value of 1 in the raytrace shader even though the maximum... Read more

0
votes
Not Reproducible

[Direct3D 12] Crash with various stack traces when running a 3D Game Kit...

DirectX12

-

Jan 13, 2021

-

Version/s: 2020.2.0a20, 2021.1, 2021.2

How to reproduce: 0. You can use the 3D Game Kit project attached below. If doing so - skip to step 3. 1. Create a new 3D Game Kit ... Read more

0
votes
Fixed

[DX12]Screen.SetResolution causes "Couldn’t switch to requested monitor ...

DirectX12

-

Jan 14, 2021

-

Version/s: 2021.1, 2021.1.0b2, 2021.2

Reproduction steps: 1. Open attached project "Resolution.zip" 2. Build and Run 3. Observe build Expected result: No error Actual re... Read more

0
votes
Fixed

[HDRP] [DXR] Ray-traced reflection ignores material animation

DirectX12

-

Jul 15, 2020

-

Version/s: 2020.1, 2020.2, 2020.2.0a17

How to reproduce: 1. Open the attached project named "Case_1263376" 2. Open the Test Scene 3. Enter Play mode 4. Observe the Quad an... Read more

0
votes
Fixed

[HDRP] [DXR] Ray-traced reflection ignores changes with MaterialProperty...

DirectX12

-

Jul 15, 2020

-

Version/s: 2020.1, 2020.2, 2020.2.0a17

How to reproduce: 1. Open the attached project named "Case_1263306" 2. Open the Test Scene 3. Enter Play mode 4. Observe the Quad an... Read more

0
votes
Fixed

[DXR] SNorm16 can't be used for mesh's normals when ray traced reflectio...

DirectX12

-

Jul 17, 2020

-

Version/s: 2020.1, 2020.2, 2020.2.0a18

How to reproduce: 1. Open the attached project named "Case_1263936" 2. Open the Test Scene and enter Play mode 3. Observe two meshes... Read more

0
votes
By Design

Crash on GfxDeviceD3D12Base::DrawBuffersCommon when calling Graphics.Dra...

DirectX12

-

Jul 01, 2020

-

Version/s: 2020.1, 2020.1.0b14, 2020.2

How to reproduce: 1. Open user attached project "NanoTwo.zip" 2. Enter Play Mode 3. Enable 'DrawProcedural' GameObject 4. Enable 'In... Read more

0
votes
Fixed

[Editor] VSync (Game View only) doesn't work on DX12 and Vulkan

DirectX12

-

Jun 01, 2022

-

Version/s: 2022.1.8f1, 2022.2.0a18, 2023.1.0a1

Reproduction steps: 1. Open the attached user's project "DX12VsyncRepro.zip" 2. Make sure that DirectX12 is selected as the Graphics... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.