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[DXR] Global UAVs don't work in ray tracing shaders
Global UAVs in ray tracing shaders are not bound and produce console errors instead. Read more
Shader uniform issue for when used for raytracing closest hit shaders
Setting shader uniforms didn't work as expected when used for raytracing closest hit shader Read more
Editor crashes when entering the Play Mode
Reproduction steps: 1. Open users attached project 2. Open Scenes/SampleScene 3. Enter the Play Mode Expected result: Play Mode is ... Read more
Camera.Render causes a memory leak in HDRP using DirectX 12
Steps to reproduce: - Open SampleScene in attached project - Enter play mode - Click on APIimageCreation / RenderTest Result: GPU m... Read more
[DX12] Grey/black Scene and Game view when graphics API Direct3D12 is used
Reproduction steps: 1. Open the user's attached project 2. Make sure the project uses DX12 3. Observe Scene and Game view Expected ... Read more
Painting Terrain details result in a crash when using DirectX12
Reproduction steps: 1. Open the attached project 2. Open "Assets/Scenes/SampleScene" scene 3. Select GameObject "Terrain" from the H... Read more
Severe banding in non-native resolutions when using FullScreenMode.FullS...
Reproduction steps: 1. Open the user's attached project 2. Make sure that Direct3D12 and Linear color space is selected in the Playe... Read more
Crash onDrawBuffersCommon when editing and saving .cginc file
Reproduction steps: 1. Open the user's attached project 2. Open the ReflectionPayload.cginc file 3. Make changes in the file. 4. Go ... Read more
[DirectX12] Objects are not lighted in Game view when using SEGI system ...
Reproduction steps: 1. Open the "Scene" Scene in the user's attached project 2. Remove Direct3D11 from Edit > Project Settings > Pla... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when building project for...
How to reproduce: 1. Open the attached project from "Ritter.DX12Crash.zip" 2. In the Toolbar navigate to "Build" -> "Build..." 3. Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed