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Fixed in 2022.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.3.X, 2022.1.X
Votes
2
Found in
2021.2
2021.2.0f1
2022.1
Issue ID
1381731
Regression
Yes
Painting Terrain details result in a crash when using DirectX12
Reproduction steps:
1. Open the attached project
2. Open "Assets/Scenes/SampleScene" scene
3. Select GameObject "Terrain" from the Hierarchy
4. Select "Paint Details" from the Terrain Component in the Inspector
5. Select "Cube" from the Details list
6. Try painting on the Terrain GameObject
Expected result: Terrain details are painted on the terrain
Actual result: Editor crashes
Reproducible with: 2021.2.4f1, 2022.1.0a16
Not reproducible with: 2019.4.33f1, 2020.3.23f1, 2021.1.28f1
Stacktrace:
0x00007FF669606F8C (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FF66960634E (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FF6696065D0 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FF66AB882BB (Unity) GfxDeviceWorker::RunCommand
0x00007FF66AB8A9DD (Unity) GfxDeviceWorker::RunExt
0x00007FF66AB8AAF8 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF6692C2AC7 (Unity) Thread::RunThreadWrapper
0x00007FFC4A957034 (KERNEL32) BaseThreadInitThunk
0x00007FFC4BA82651 (ntdll) RtlUserThreadStart
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Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a12
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.1f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.2f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.34f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.40f1