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0
votes
Fixed

GetNextFrameFenceValue() always returns 1

DirectX12

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Jan 16, 2023

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Version/s: 2022.2.2f1, 2023.1.0a25, 2023.2.0a1

The native rendering plugin interface functions IUnityGraphicsD3D12v7::GetNextFrameFenceValue() always returns 1. To reproduce: Writ... Read more

1
votes
Duplicate

Crash on D3D12GetInterface when entering/exiting the Play Mode

DirectX12

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Jan 19, 2023

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Version/s: 2021.3.16f1, 2022.2.4f1, 2023.1.0b1, 2023.2.0a1

Reproduction steps:1. Open the attached “CrashRepro” project2. Enter the Play Mode3. If Unity Editor didn’t crash, exit the Play Mod... Read more

3
votes
Active

[DX12] [Win11 ARM64] Machine crashes and restarts while trying to create...

DirectX12

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Dec 18, 2025

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Version/s: 2022.3.70f1, 6000.0.65f1, 6000.2.15f1, 6000.3.3f1, 6000.4.0b2, 6000.5.0a4, 6000.6.0a1

Steps to reproduce: Create a new project If editor is fully loaded without issues, leave it open for 5minutes to couple hours Actual... Read more

0
votes
Active

StructuredBuffer is not writable to when using DirectX Graphics APIs

DirectX12

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May 12, 2025

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Version/s: 6000.0.48f1, 6000.1.3f1, 6000.2.0a10, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Put the contents of the “Settings.zip“ archive in the “C:/Users/“ directory2. Open the “IN-94471.zip“ project3. ... Read more

0
votes
Active

HelpBox layout in “D3D12 Device Filters” Inspector is compressed, causin...

DirectX12

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Feb 11, 2026

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Version/s: 6000.5.0a7, 6000.6.0a1

Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Rendering" -> "Device Filters" ->"D3D12 Device Filter... Read more

0
votes
Fixed

[DirectX12] Different behaviour to DX11 when vsync is disabled in Editor

DirectX12

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Mar 15, 2023

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Version/s: 2023.1.0b8, 2023.2.0a6

To reproduce:1. Open repro project 2. Open Window > General >Test Runner and double-click the test 'PerformanceTest'3. Open Wi... Read more

1
votes
Fixed

Crash on D3D12Fence::Wait when disabling and reenabling reflection probes

DirectX12

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Mar 17, 2023

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Version/s: 2022.2.7f1, 2022.3.24f1, 6000.0.0b15

Reproduction steps:1. Open the attached project “CrashRepro“2. Open “Assets/Gioco3d/Scenes/AtticMerge/AtticMerge.unity“ Scene3. Sele... Read more

2
votes
Fixed

[DXR] GPU memory leaks when Renderer.rayTracingMode is set to UnityEngin...

DirectX12

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Mar 28, 2023

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Version/s: 2022.2.12f1, 2023.1.0b9, 2023.2.0a8

Reproduction steps:1. Open the attached project “RayTracingLeak”2. Open “Assets/OutdoorsScene.unity”3. Enter the Play Mode4. In the ... Read more

0
votes
Duplicate

Texture streaming causes all textures to be point filtered in Player whe...

DirectX12

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Mar 28, 2023

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Version/s: 2020.3.46f1, 2022.2.12f1

Reproduction steps:1. Open the attached project “PointFilterBuild”2. Open Edit > Project Settings > Player3. Under Other Setti... Read more

0
votes
Feature Request

GraphicsBuffer.LockBufferForWrite does not render GameObjects when using...

DirectX12

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Mar 29, 2023

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Version/s: 2022.2.13f1, 2023.1.0b10, 2023.2.0a8

How to reproduce:1. Open the “Million_Cubes” project2. Open the “SampleScene”3. Enter Play Mode and observe Game View Expected resul... Read more

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