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GetNextFrameFenceValue() always returns 1
The native rendering plugin interface functions IUnityGraphicsD3D12v7::GetNextFrameFenceValue() always returns 1. To reproduce: Writ... Read more
Crash on DebugStringToFilePostprocessedStacktrace when losing focus whil...
Reproduction steps:1. Open the attached “BugRepro” project2. Make sure that the “Fullscreen mode” is set to “Exclusive Fullscreen”, ... Read more
Crash on RaiseException when opening a specific Scene
Steps to reproduce:1. Open the “user’s attached project”2. Open the “TestVillageScene”3. After an hour or less, observe the crash Re... Read more
StructuredBuffer is not writable to when using DirectX Graphics APIs
How to reproduce:1. Put the contents of the “Settings.zip“ archive in the “C:/Users/“ directory2. Open the “IN-94471.zip“ project3. ... Read more
Crash on D3D12Fence::Wait when selecting a tilemap inside a Prefab
Steps to reproduce:1. Open the “user’s attached project”2. Open the “Pf_room_Containment” Prefab through the Project window3. Select... Read more
[DirectX12] Different behaviour to DX11 when vsync is disabled in Editor
To reproduce:1. Open repro project 2. Open Window > General >Test Runner and double-click the test 'PerformanceTest'3. Open Wi... Read more
Crash on D3D12Fence::Wait when disabling and reenabling reflection probes
Reproduction steps:1. Open the attached project “CrashRepro“2. Open “Assets/Gioco3d/Scenes/AtticMerge/AtticMerge.unity“ Scene3. Sele... Read more
[DXR] GPU memory leaks when Renderer.rayTracingMode is set to UnityEngin...
Reproduction steps:1. Open the attached project “RayTracingLeak”2. Open “Assets/OutdoorsScene.unity”3. Enter the Play Mode4. In the ... Read more
Texture streaming causes all textures to be point filtered in Player whe...
Reproduction steps:1. Open the attached project “PointFilterBuild”2. Open Edit > Project Settings > Player3. Under Other Setti... Read more
[HDRP][XR][DX12] "Remove texture only valid for surface data" error is l...
Steps to reproduce:1. Open the attached user's project "HDRPTest.zip"2. Open "Assets/Samples/XR Interaction Toolkit/3.4.0/Hands Inte... Read more
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