Search Issue Tracker
Fixed
Fixed in 2022.2.19f1, 2023.1.0b15, 2023.2.0a13
Votes
2
Found in
2022.2.12f1
2023.1.0b9
2023.2.0a8
Issue ID
UUM-31709
Regression
Yes
[DXR] GPU memory leaks when Renderer.rayTracingMode is set to UnityEngine.Experimental.Rendering.RayTracingMode.DynamicGeometry
Reproduction steps:
1. Open the attached project “RayTracingLeak”
2. Open “Assets/OutdoorsScene.unity”
3. Enter the Play Mode
4. In the Hierarchy window select “ObjectSpawner” GameObject
5. In the Inspector window, change the “Ray Tracing Mode” property value to “Dynamic Geometry”
6. Open Task Manager
7. Focus the Editor and observe memory usage in Task Manager
Expected result: Memory usage slightly changes and settles
Actual result: Memory usage keeps increasing
Reproducible with: 2022.2.0a15, 2022.2.12f1, 2023.1.0b9, 2023.2.0a8
Not reproducible with: 2021.3.21f1, 2022.2.0a14
Couldn't test with: 2020.3.46f1 (Assets\SpawnObject.cs(23,37): error CS1061: 'Stack<GameObject>' does not contain a definition for 'TryPeek')
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
- Avatar Mask dropdowns in the Inspector reset and collapse whenever the Asset Type is deselected
- Category filter overlaps with the search bar icon in the Test Runner window when the window is minimized
- Deletion prompt is opened when trying to delete a Parent Blendtree State via delete shortcut
- “Assertion Failed”, “Invalid AABB a” and Mesh errors are thrown when editing Group Seed or Frequency settings for Tree Object
Add comment