Search Issue Tracker
Duplicate
Votes
0
Found in
2020.3.46f1
2022.2.12f1
Issue ID
UUM-31721
Regression
No
Texture streaming causes all textures to be point filtered in Player when using Direct3D12 API
Reproduction steps:
1. Open the attached project “PointFilterBuild”
2. Open Edit > Project Settings > Player
3. Under Other Settings, make sure that Direct3D12 is above Direct3D11 in “Graphics APIs for Windows”
4. In Project Settings > Quality make sure that “Texture Streaming” is enabled
5. File > Build and Run
6. Observe the Player and the Editor Game view
Expected result: Player looks the same as in Editor
Actual result: In Player, streamed textures become point filtered
Reproducible with: 2020.3.46f1, 2022.2.12f1
Not reproducible with: 2023.1.0a1, 2023.1.0b9, 2023.2.0a6
Couldn't test with: 2021.3.21f1 (empty scene in Player)
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Resolution Note:
This bug is already fixed
Duplicate of another internal issue: UUM-27504: Texture streaming on GameCore platforms forces textures' filter mode as Point even if they are set to bilinear or trilinear