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Duplicate

Votes

0

Found in

2020.3.46f1

2022.2.12f1

Issue ID

UUM-31721

Regression

No

Texture streaming causes all textures to be point filtered in Player when using Direct3D12 API

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Reproduction steps:
1. Open the attached project “PointFilterBuild”
2. Open Edit > Project Settings > Player
3. Under Other Settings, make sure that Direct3D12 is above Direct3D11 in “Graphics APIs for Windows”
4. In Project Settings > Quality make sure that “Texture Streaming” is enabled
5. File > Build and Run
6. Observe the Player and the Editor Game view

Expected result: Player looks the same as in Editor
Actual result: In Player, streamed textures become point filtered

Reproducible with: 2020.3.46f1, 2022.2.12f1
Not reproducible with: 2023.1.0a1, 2023.1.0b9, 2023.2.0a6
Couldn't test with: 2021.3.21f1 (empty scene in Player)

Reproducible on: Windows 10

  1. Resolution Note:

    This bug is already fixed
    Duplicate of another internal issue: UUM-27504: Texture streaming on GameCore platforms forces textures' filter mode as Point even if they are set to bilinear or trilinear

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