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votes
Active

[DX11] Visible 3D Texture artefacts when writing with Graphics.CopyTexture

DirectX11

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Apr 28, 2022

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Version/s: 2019.4, 2020.3, 2021.3, 2022.1, 2022.2, 2022.2.0a10

Reproduction steps: 1. Open the user's attached project 2. Open Assets > Scenes > "TextureCopy" scene 3. Enter Play mode 4. Observe ... Read more

0
votes
Active

Editor crashes when entering Play Mode

DirectX11

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Apr 19, 2022

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Version/s: 2020.3, 2020.3.30f1

Reproduction steps: 1. Open the attached project 2. Enter the Play Mode 3. Wait a few seconds 4. Stop the Play Mode 5. Repeat 2-4 st... Read more

0
votes
Fixed

Unable to modify RWStructuredBuffer elements via indirect dispatch of a ...

DirectX11

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Dec 17, 2021

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Version/s: 2019.4, 2021.2, 2021.2.7f1, 2022.1, 2022.2

Reproduction steps: 1. Open project "dispatch_indirect_bug.zip" 2. Open Scene "TestScene" 3. Enter Play Mode 4. Observe Game view E... Read more

0
votes
Fixed

Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when opening the pr...

DirectX11

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Mar 06, 2022

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Version/s: 2021.2.0b4, 2021.2.14f1, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached "3D project.zip" project 2. If the project didn't crash open the Scene "Example Scene"... Read more

0
votes
Fixed

ComputeBuffer.SetData for ComputeBufferType.Constant is not synchronized...

DirectX11

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Nov 25, 2021

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Version/s: 2021.2, 2021.2.3f1, 2022.1, 2022.2

Reproduction steps: 1. Open the user's attached project 2. In Project Window find and open Universal Renderer 3. Inspect Game and Sc... Read more

0
votes
Fixed

[DirectX11] [URP] Incorrect render result in Play Mode when Graphics API...

DirectX11

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Jan 27, 2022

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Version/s: 2019.4, 2020.3, 2020.3.25f1, 2021.2, 2022.1, 2022.2

Reproduction steps: 1. Open the attached project "ConstantBufferUpdateIssue.zip" 2. Go to Player Settings and set the Graphics API t... Read more

0
votes
Third Party Issue

[DX11] ComputeBuffer doesn't return full buffer data when using one Comp...

DirectX11

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Nov 09, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.1f1, 2022.1, 2022.2

Reproduction steps: 1. Open the attached user's Unity project "DX11Bug.zip" 2. Make sure that Graphics API is set to Direct3D11 3. I... Read more

5
votes
By Design

DXGI.WaitOnSwapChain causes lower fps when in Player

DirectX11

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Aug 11, 2021

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Version/s: 2019.4, 2020.3, 2020.3.15f2, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "UniverseSandbox2020.zip" 2. Select "Main" Scene (Scenes>Main) 3. Enter Play Mode 4. ... Read more

0
votes
Fixed

Crash with GraphicsBuffer.CopyCount() on DX11, with intel integrated gra...

DirectX11

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Jul 26, 2021

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Version/s:

Issuing a lot of CopyCount() commands causes the "Failed to present D3D11 swapchain due to device removed" crash. Repro steps : - O... Read more

6
votes
Fix In Review

Gfx.WaitForPresentOnGfxThread > Semafore.WaitForSignal uses around 9 ms ...

DirectX11

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Aug 17, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.11f1, 2021.2, 2022.1

How to reproduce it: 1. Open the user's attached project 2. Load the "Game" Scene 3. Open the Profiler window (Window > Analysis > P... Read more

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