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11
votes
Active

Mesh with vertex animation shader renders incorrectly when using DirectX...

DirectX11

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Aug 15, 2025

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Version/s: 6000.0.55f1, 6000.2.0f1, 6000.3.0a5, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached “IN-111158.zip” project2. Make sure DirectX11 is selected as the Graphics API in the Player ... Read more

17
votes
Third Party Issue

Build stops responding when building a project that uses DirectX11 graph...

DirectX11

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Jan 24, 2023

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Version/s: 2021.3.17f1, 2022.2.4f1, 2023.1.0a26

Reproduction steps:1. Open the attached “repro-project“2. Make sure the project uses DirectX11 graphics API3. Build And Run the "LUM... Read more

0
votes
By Design

Scene with a Camera and Directional Light uses 20 % of the GPU in Build ...

DirectX11

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Sep 21, 2020

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Version/s: 2018.4, 2020.1.6f1, 2021.1

How to reproduce:1. Open a new project2. Go to File -> Build And Run3. Open the Task Manager4. Observe the Player's GPU usage Exp... Read more

0
votes
Won't Fix

Graphics API raster states exhausted when adjusting light slope bias or ...

DirectX11

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Sep 08, 2023

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Version/s: 2021.3.30f1, 2022.3.9f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a5

Reproduction steps:1. Install RendecDoc to your device2. Open the attached “repro-project” with the "-load-renderdoc" command line a... Read more

0
votes
Active

Scene View flickers when the Game View Tab is docked next to the Scene V...

DirectX11

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Apr 07, 2025

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Version/s: 2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a7, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Steps to reproduce:1. Create a new project2. Dock the Game View Tab next to the Scene View Tab3. Move the mouse over the Scene View ... Read more

1
votes
Fixed

Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when using HDR enab...

DirectX11

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May 31, 2022

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Version/s: 2021.3.6f1, 2022.1.8f1, 2022.2.0a18, 2023.1.0a1

Reproduction steps:1. Open the user's project2. Open the "Mirror Template" scene3. Enter the Play mode Reproducible with: 2021.3.0f1... Read more

0
votes
Won't Fix

RBR/CommonOpaque shader gradient is rendered incorrectly when the iOS bu...

DirectX11

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May 09, 2023

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Version/s: 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14, 2023.3.0a3, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1

Reproduction steps:1. Open the attached "repro_IN-39543.zip" project2. Open the “Test“ Scene3. Change the platform to “iOS”4. Open t... Read more

0
votes
Fixed

Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when opening the pr...

DirectX11

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Mar 06, 2022

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Version/s: 2021.2.0b4, 2021.2.14f1, 2022.1, 2022.2

How to reproduce:1. Open the user's attached "3D project.zip" project2. If the project didn't crash open the Scene "Example Scene" E... Read more

0
votes
Active

GrabPass does not correctly set the rect size when set up with a camera....

DirectX11

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Mar 02, 2026

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Version/s: 6000.0.69f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

How to reproduce:1. Extract and open the attached “IN-135670.zip“ project2. Open the Assets/Scenes/SampleScene.unity scene3. Right-c... Read more

0
votes
Fixed

Shader with _CameraDepthAttachment is not rendered when using DX11 Graph...

DirectX11

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Feb 19, 2024

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Version/s: 2022.3.20f1, 2023.2.11f1, 2023.3.0b8, 6000.0.0b11, 6000.1.0a2, 6000.1.0a3

How to reproduce:1. Open the “T1757806_Depth.zip“ project2. Open the “SampleScene“3. Observe the Scene view Expected result: “Plane ... Read more

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