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28
votes
Fixed

[DX11][5.3]Objects in scene view become impossible to select if scene c...

DirectX

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Feb 11, 2016

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Version/s: 5.3.2p3

Steps to reproduce: 1. Open attached project "WaterReflection.zip" 2. Open scene "repro" 3. In scene view click on cube to select i... Read more

0
votes
Fixed

[DirectX] Crash when you pause game and select main camera.

DirectX

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Nov 25, 2015

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Version/s: 5.3.0b6

Steps to repro 1. Import CameraCrash.Unitypackage 2. load scene 'Z1VillageStart' 3. play the game, then pause the game. (you might ... Read more

0
votes
Fixed

[D3D9] Crash in VertexBufferD3D9::GetD3DVB if Windows security dialog po...

DirectX

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Oct 30, 2015

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Version/s: 5.3.0b5

Steps to reproduce: 1. Have any executable which would require Windows 'User Account Control' security dialog to pop up on launch (... Read more

0
votes
By Design

[DX12] Blacksmith's "Unique Shadow" is incorrect in DX12

DirectX

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Dec 09, 2015

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Version/s: 5.4.0a5

Steps to repro: Open unity with DirectX 12 enabled (-allow-d3d12) Open attached project 1. Open scene "Large Scene" 2. If you're i... Read more

0
votes
Fixed

[DX12][Editor] Image Effects cause camera to not render to Game view

DirectX

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Dec 09, 2015

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Version/s: 5.4.0a5

In DX12 mode, enabling any image effects on the camera will cause that camera to not be rendered to the target on the Game view. Re... Read more

0
votes
Not Reproducible

[DX12][Editor] Enabling/disabling antialiasing in Quality Settings cause...

DirectX

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Dec 09, 2015

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Version/s: 5.4.0a5

Enabling/disabling antialiasing in Quality Settings causes Game view to render incorrectly. The specifics of how it will render are ... Read more

1
votes
Fixed

[DX11][DX12][Editor] Camera is flipped and spammed with errors in inspector

DirectX

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Dec 09, 2015

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Version/s: 5.4.0a5

Steps to repro Open project 1. open Scene Scene_2.unity 2. make sure you're in DX11 3. observe the game window 4. Observe error sp... Read more

0
votes
Fixed

[DX12][Editor] Closing editor in DX12 mode brings up Bug Reporter

DirectX

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Dec 09, 2015

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Version/s: 5.4.0a5

Every time the editor is closed in DX12 mode the Bug Reporter is opened, even though there is no evidence of a crash (crash dumps in... Read more

0
votes
Fixed

[DX12][Editor] Switching API to DX12 in "Blacksmith" scene of "Environme...

DirectX

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Dec 09, 2015

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Version/s: 5.4.0a5

Switching Graphics API to D3D12 in the Blacksmith scene of the Environments demo project causes the editor to crash. Switching API i... Read more

1
votes
Fixed

DX9 stops whole player loop when in background / locked PC / screensaver...

DirectX

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Dec 10, 2015

-

Version/s:

When running a fullscreen game on DX9, alt-tabbing away or having screensaver / locked machine means the game is not running at all.... Read more

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