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To reproduce: 1. Create a new project 2. Go to build settings 3. Select resizable and build on windows machine 4. Run on OS X 10.6 5... Read more
- Open build settings window - Switch to another platform, e.g. a mobil platform that requires conversion of lots of assets - Can... Read more
Specifically 'Default is Full Screen' and 'Default Is Native Resolution'. Neither seems to have any effect on the outputtet build. I... Read more
1. Go to player settings in fx stand alone player 2. Observe that you can enable and disable resolution dialog for a build 3. Observ... Read more
To reproduce: 1. Open PostProcess project 2. Set architecture to Universal or x86_64 3. Build 4. Look at generated platform.txt fil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- String array data is lost when one of the strings starts with a colon symbol
- Unable to import NuGet packages Microsoft.Bcl.AsyncInterfaces, System.Threading.Tasks.Extensions cannot be loaded correctly
- Backgrounds of Editor windows are changed to a texture when method ImageConversion.LoadImage is called
- OnApplicationQuit method is called before Application.wantsToQuit event is raised
- Lightmapper is slow when using "Always Refresh"