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Build Settings window gets corrupted if predefined target platform doesn...
Reproduction steps: - Open the attached project with an Editor which doesn't have Web Player target platform - Open Build Settings ... Read more
"Force Single Instance" error dialog UI has unnecessary elements
- File -> Build Settings - Switch to StandAlone - Player Settings - Unfold "Resolution and Presentation" - Check "Force Single Inst... Read more
Editor scripts don't recompile after Platform switch
Reproduction steps: 1. Open "SwitchPlatformScriptIssue-2019.3.0b1.zip" project 2. Open "Test Menu" and see "Run Windows" 3. Switch P... Read more
[Regression] Error in Standalone Development Build: "The file '/PATH/uni...
[Regression] Error in Standalone Development Build: "The file '/PATH/unity default resources' is corrupted!" Issue does not reprodu... Read more
[Input] When a fullscreen non-native resolution is used for a standalone...
To reproduce: 1.Create new project, import attached "repro" package. 2.Open and play "test" scene. 3.Notice in left-top corner - 3 G... Read more
Setting Time.timeScale to 0 in Start is broken
When setting Time.timeScale to 0 in the Start method of a MonoBehaviour, Time.deltaTime from that point on is not 0 but 0.02. Read more
[Android] IndexOutOfRangeException is thrown when refreshing device list...
IndexOutOfRangeException is thrown on switching the platform to Android when Assets are present in the Project Steps to Repro: 1. O... Read more
Fullscreen standalone performance issues with nvidia gpu
Machine needs to have windows and nvidia gpu (reproduced with 640m and 740m) To reproduce: 1. Open attached project 2. Build and ru... Read more
[MacBuild]Wrong colors in 16 pixels icon
Steps to reproduce the issue: 1. Download and open attached project. 2. Build the project for Mac OS X. 3. When the building process... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderParam.renderPriority is ignored when rendering Mesh with Graphics.RenderMesh()
- Multipage Sprite Atlas renders incorrectly when Secondary Textures are used
- Changes to the Terrain Prefab are reflected on the unrelated Terrain GameObject in a Scene when sculpting it using Brushes
- Data is not serialized correctly on time when OnValidate is used to retrieve the data
- The mouse cursor is positioned in the center when Cursor.LockState is set to CursorLockMode.Confined and changing the mouse position