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Japanese diacritic symbols are missing from the build executable file wh...
How to reproduce:1. Open the attached project ("case_1169358-Unity_Japanese_Turbidity_point_Error_Test_Project.zip")2. Open Project ... Read more
GUI Error appears during the build when Script Execution Order panel is ...
To reproduce:1. Create a new project2. Go into player settings and open Script Execution Order window3. Leave the window Open and bu... Read more
Items in the list are not marked as selected when selecting them (Graphi...
Steps to reproduce: 1) Open Unity Hub and create a new 3d Template project2) Go to Player Settings and uncheck the Auto Graphics API... Read more
Underscore disappears when written in Bundle Identifier field
Repro steps:1. Open any Unity project2. Go to File > Build Settings > Player Settings... in your Editor3. In the Project Setti... Read more
Errors appear on build and run with IL2CPP while loading properties package
To reproduce:1. Open attached project by QA "1176672withscript.zip"2. Change scripting backend to IL2CPP3. Build and run Note:User r... Read more
Editor scripts don't recompile after Platform switch
Reproduction steps:1. Open "SwitchPlatformScriptIssue-2019.3.0b1.zip" project2. Open "Test Menu" and see "Run Windows"3. Switch Plat... Read more
Generated Visual Studio Solution file throws an error when project name ...
How to reproduce:1. Create a new project containing "^" symbol2. Open Build Settings window (File->Build Settings...)3. In Build ... Read more
Windows Editor crashes on building when Custom texture is set as Project...
To reproduce:1. Open attached project;2. Make sure custom texture (you can use the texture added in the project (icon.png) or import... Read more
UnityCrashHandler32 and Standalone Build Icons are different
Build Icons are different for UnityCrashHandler32 and Standalone build Steps to Reproduce:1. Create a new Project2. Switch Platform ... Read more
[Build Callbacks] Build is not failing when BuildFailedException is thro...
How to reproduce:1. Open the user attached "FailBuild" project2. Build a project for any platform Expected results: Build is failed ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
- Warnings due to obsolete Object.FindObjectsByType<T> usage and [SerializeReference] are logged when opening the Netcode for Entities setup scene
- Non-standard pointers cannot change Inspector values with arrow controls when crossing Inspector area
- No longer able to change the Toggle or Slider GameObjects' Target Graphic value and a NullReferenceException is thrown when the Target Graphic value is set to None at any point