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Japanese diacritic symbols are missing from the build executable file wh...
How to reproduce: 1. Open the attached project ("case_1169358-Unity_Japanese_Turbidity_point_Error_Test_Project.zip") 2. Open Projec... Read more
GUI Error appears during the build when Script Execution Order panel is ...
To reproduce: 1. Create a new project 2. Go into player settings and open Script Execution Order window 3. Leave the window Open and... Read more
Items in the list are not marked as selected when selecting them (Graphi...
Steps to reproduce: 1) Open Unity Hub and create a new 3d Template project 2) Go to Player Settings and uncheck the Auto Graphics A... Read more
Underscore disappears when written in Bundle Identifier field
Repro steps: 1. Open any Unity project 2. Go to File > Build Settings > Player Settings... in your Editor 3. In the Project Settings... Read more
[Mobile] Incorrect symbols are allowed to be added in bundleID/Package Name
To reproduce: 1. Open any project 2. Switch platform to Android or to iOS 3. Go to Player Settings and edit Bundle Identifier (Packa... Read more
Editor scripts don't recompile after Platform switch
Reproduction steps: 1. Open "SwitchPlatformScriptIssue-2019.3.0b1.zip" project 2. Open "Test Menu" and see "Run Windows" 3. Switch P... Read more
Generated Visual Studio Solution file throws an error when project name ...
How to reproduce: 1. Create a new project containing "^" symbol 2. Open Build Settings window (File->Build Settings...) 3. In Build ... Read more
Windows Editor crashes on building when Custom texture is set as Project...
To reproduce: 1. Open attached project; 2. Make sure custom texture (you can use the texture added in the project (icon.png) or imp... Read more
UnityCrashHandler32 and Standalone Build Icons are different
Build Icons are different for UnityCrashHandler32 and Standalone build Steps to Reproduce: 1. Create a new Project 2. Switch Platf... Read more
[Build Callbacks] Build is not failing when BuildFailedException is thro...
How to reproduce: 1. Open the user attached "FailBuild" project 2. Build a project for any platform Expected results: Build is fail... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device