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Crash in ARNativePlugin.arwInitialiseARWithOptions() when entering Play ...
To reproduce: 1. Open user's project, scene InsertCard 2. enter Play mode Note: often have to repeat steps 1&2 a couple times to get... Read more
"Build" vs "Build and Run" has different outcomes
Repro steps: 1. Open "ReproProject" project 2. Build for Windows Standalone through the build settings 3. See that the project fini... Read more
Changing the build settings' Target Platform causes an immediate platfor...
To reproduce: 1. Open any Unity Project 2. File --> Build Settings 3. Change Target Platform Expected result: You should be able to... Read more
Editor throws null reference on making builds for any platform
Editor throws null reference exception on making build any platform. Steps To Reproduce: 1. Launch the editor. 2. Go to File -> Bu... Read more
Second "Build And Run" fails after adding/removing a scene
Reproduction steps: 1. Create a New Project 2. "Build And Run" 3. Add/Remove scene from the Build Settings 4. "Build And Run" Expe... Read more
Half of Other Settings options disappears after entering playmode
Steps to reproduce: 1) Open Unity and create a new project 2) Make sure platform is set to PC Mac & Linux Standalone 3) Open Player... Read more
[macOS] Setting fullscreen resolution in macOS stretches/squashes windo...
To reproduce: 1. Open attached project 2. Build and run 'test' scene, set resolution to 1280x1024 fullscreen Expected vs Actual: sc... Read more
[Standalone] Artifacts (interpolation) when running build on non-native ...
How to reproduce: 1. Open user-supplied project 2. Load scene "main" 3. Build & run 4. Select a non-native resolution (tested on 102... Read more
Look dev causes "An asset is marked with HideFlags.Dont save but is incl...
To reproduce: 1. In a new project, open the Look Dev window 2. Build the project 3. After the build, observe the console Expected:... Read more
[ARKit] Unity crashes when building a scene
To reproduce: 1. Create an empty project 2. Import ARKit from the Asset Store 3. Go File-> Build 4. Select UnityParticlePainter sce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later
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- Rigidbody moves away from the original GameObject when Center of Mass is set in every frame
- WebGL Player does not proceed beyond logo screen when "Target WebAssembly 2023" is enabled
- "NullReferenceException" error thrown in UnityEditor.ObjectListArea when an audio clip is selected in one of two opened Project tabs while the second Project tab is not active/painted