Search Issue Tracker
[Cursor] Constantly updated custom cursor disappears after ~3300 frames
Steps to reproduce bug: 1. Open attached project and open the 'demo' scene 2. Click 'Play' and observe the 'Cursor texture update co... Read more
Build fails returning serialization errors when building after reimporti...
How to reproduce: 1. Open the attached project 2. Right Mouse Click on Assets folder and select Reimport All 3. After it is done, b... Read more
Unity 5.3.4p2 is slower than Unity 5.3.4p1 switching platforms
Unity 5.3.4p2 is slower than Unity 5.3.4p1 switching platforms. The Cache Server is working correctly, but the slider "Importing sma... Read more
EditorBuildSettings are not updated when a scene is moved or its name is...
To reproduce: 1. Create a new project 2. Create a new scene and add it to build settings 3. Go to File -> Save Project 4. Create a ... Read more
[Editor] Crash on switching to any platform
Crash on switching to any platform Steps to repro: 1. Create a new project. 2. File > Build settings 3. Switch to a different platf... Read more
Changing the build resolution using OpenGL crashes with Radeon or leaves...
How to reproduce: 1. Open the attached project 2. Build the project 3. Launch the build using -force-glcore argument 4. Change the r... Read more
Editor crashes on switching graphics API from DirectX 12 to other APIs w...
Editor crashes on switching graphics API from DirectX 12 to other APIs when memory is reallocating Steps to repro: 1. Open attache... Read more
Second "Build" fails when animation window is opened
To reproduce: 1. Open attached project 2. Open "game" scene 3. Open Animation window 4. Build for iOS 5. Select "_GameController" ga... Read more
Exceptions in OnPostProcessBuild scripts do not fail the build
Steps to reproduce: 1. Open the attached project 2. Build the only scene in it Expected behaviour: The build should fail as there ... Read more
PostProcessScene callback returns temp name and path of opened scene aft...
Steps to reproduce: 1. Open the attached project 2. Open the scene 'Scene 1' 3. Build 'Scene 1' and check the console Console log: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializedPropertyChangeEvent is invoked when initially binding PropertyFields in custom Editor
- UI Panel is not visible when HDR and STP filter are enabled
- Crash on GfxDeviceD3D11Base::DrawBuffersIndirect when opening a specific project
- OnTriggerExit2D is called in Play mode when undoing component adding
- Builds fail with "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" error when the newer version of the In-App Purchasing package is installed on a specific project