Search Issue Tracker
Serialization error thrown after changing Asset Serialization mode to Fo...
To reproduce:1. Open the attached project (TestProjectSettings.zip)2. Notice serialization error in the console3. Clear this error4.... Read more
Windows x64 standalone build crashes when using MeshCollider.sharedMesh
To reproduce:1. Import unity_4_3_crash_win_64.unitypackage2. Open scene TestCrash3. Build&run a windows standalone for x644. Pre... Read more
Need to add message when we try to Build and Run project
Steps to reproduce : - create script with compiler error- go to File-Build settings- click Build and Run for any platform and notice... Read more
Build Settings. Can't move selected scenes in list if Build Settings win...
Steps:1. Open File->Build Settings2. Add several scenes to the list.3. Select one or two scenes.4. Press and hold left mouse butt... Read more
Application.loadedLevelName does not return the last loaded scene's name
Repro steps:1. Open attached project2. Play scene1;3. Press fire button to load scene2;4. Stop scene;5. Check out console log output... Read more
Unchecking "override for iPhone" loses icon selections.
Unchecking "override for iPhone" in the Player icons settings loses icon selections. The attached project has one 72x72 icon selecte... Read more
Incorrect types in AddComponent() are handled silently
Passing incorrect paramater to any of overloaded methods AddComponent() should not result in silently do nothingFollowing cases will... Read more
Enter key selects/deselect wrong options in Build Settings
- Add a Scene to the Build Settings- Select the webplayer as a platform- Select the scene in the build settings- Press Tab followed ... Read more
ProjectSettings.asset writes the value out as 2 when adjusting the Playe...
How to reproduce:1. Open project "ProjectTesting.zip"2. Go to Build Settings (File>Build Settings)3. Build for the iOS4. Go to th... Read more
Break Backwards Compatibility: Time.realtimeSinceStartup seems to be wro...
Time.realtimeSinceStartup seems to be wrong in Awake and OnEnable when called the first frame of the game. FrameCount also appeared ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks