Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.1.0b2
Issue ID
519086
Regression
No
Incorrect types in AddComponent() are handled silently
Passing incorrect paramater to any of overloaded methods AddComponent() should not result in silently do nothing
Following cases will be silently handled:
new GameObject("Test", typeof(string));
go.AddComponent(typeof(string));
go.AddComponent("AnimationMISPRINT");
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
Add comment