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0
votes
Fixed

Unable to build iOS with Linear Color Space after resetting Player Settings

Deployment Management

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Jun 17, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a4

How to reproduce: 1. Create new project and switch target to iOS 2. Open Player Settings 3. Under Other Settings change Color Space ... Read more

0
votes
Won't Fix

Serialized references are reported as null when queuing up multiple buil...

Deployment Management

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Mar 27, 2019

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Version/s: 2018.3.7f1, 2018.4.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. In the attached project folder, open "build.ps1" PowerShell script and set the "UNITY_EXE" path to your "Unity.... Read more

0
votes
Fixed

Default Screen Width and Height fields hang for a moment when clicking o...

Deployment Management

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May 06, 2019

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Version/s: 2018.3.0a4, 2018.4.0f1, 2019.1.0a1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Create a new project 2. Go to top menu -> "Edit" -> "Project Settings..." 3. Open "Player" settings -> "Resolut... Read more

0
votes
Fixed

On Standalone builds Player log is created when "Use Player Log" option ...

Deployment Management

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May 05, 2019

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Version/s: 2019.1.0a13, 2019.1.1f1, 2019.2.0a1

How to reproduce: 1. Create a new project on the Standalone platform 2. In Player Settings, uncheck the "Use Player Log" checkbox in... Read more

0
votes
Fixed

Editor Build Settings 'Build' button is activated before Switch Platform...

Deployment Management

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May 02, 2019

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Version/s: 2018.3.0a9, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: (repro.mp4) 1. Make sure that the Editor has additional build support installed (e.g. Android/iOS) 2. Open any p... Read more

0
votes
Fixed

"#if UNITY_EDITOR" serialized properties crash Standalone Player when Ar...

Deployment Management

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Apr 09, 2019

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Version/s: 2018.3.0b11, 2019.1, 2019.1.0b10, 2019.2, 2019.3

Reproduction steps: 1. Download "1144591" project 2. Delete the "Library" folder 3. Open the Project 4. Make sure that the TMP Vers... Read more

0
votes
Duplicate

Throwing exception in IPreprocessBuildWithReport does not cancel build p...

Deployment Management

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Apr 24, 2019

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Version/s: 2018.3.0a1, 2018.3.12f1, 2019.2.0a1

How to reproduce: 1. Open the attached project ("PreBuildProcessIssue.zip") 2. Try building the project via "Build > Build and Run" ... Read more

0
votes
Fixed

Debugging symbols disappear when "Managed Stripping Level" is set to 'Me...

Deployment Management

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Apr 02, 2019

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Version/s: 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open "1142732" project 2. Open Player Settings 3. Change "Managed Stripping Level" to 'Medium' or 'High' 4. ... Read more

1
votes
Duplicate

Unable to return to Windowed View when using Full Screen Switch on a re-...

Deployment Management

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Mar 16, 2019

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Version/s: 2018.3.8f1, 2019.1.0b5, 2019.2.0a6

Steps to reproduce: 1. Open Project "FulscreenBug" 2. Build for WindowsStandalone with the chosen settings 3. Run the Player 4. T... Read more

0
votes
Fixed

Worker threads for Enlighten are set up when launching a Server Build

Deployment Management

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Feb 27, 2019

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Version/s: 2018.3.0a7, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Create a new Unity project 2. Open Build Settings 3. Check the 'Server Build' option 4. Build and Run the proje... Read more

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