Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
0
Found in
2018.3.0b11
2019.1
2019.1.0b10
2019.2
2019.3
Issue ID
1144591
Regression
Yes
"#if UNITY_EDITOR" serialized properties crash Standalone Player when Architecture is x86_64
Reproduction steps:
1. Download "1144591" project
2. Delete the "Library" folder
3. Open the Project
4. Make sure that the TMP Version is '1.4.0' or '2.0.0' (If not, change to those versions and delete the "Library" folder again)
5. Build a Standalone Player (x86_64)
6. Launch the Build
Actual Result: Crash
Fixed in: 2019.3.0a5
Reproduced with: 2019.3.0a2, 2019.2.0a15, 2019.1.1f1, 2018.4.0f1, 2018.3.14f1, 2018.3.0b11
Did not reproduce on: 2018.3.0b10, 2018.2.21f1, 2018.2.0a1, 2018.1.0a1, 2017.4.26f1 (TMP 1.4.0 implemented from 2018.3)
Workaround:
Update TMP
Change the Build Architecture to x86 and then back to x86_64
Note:
Couldn't reproduce largely because of incompatible TMP versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment