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[Editor] Texts are getting clipped when logo added to the list in splash...
Background Color and Background Image text are getting clipped when logo added to the list in splash Image. Steps to repro:1. Create... Read more
[Standalone][OSX] Built app does not start if resolution dialog is enabled
1. Create new project2. Build to OSX with default settings3. Open built .app and nothing will be displayed4. Disable resolution dial... Read more
Second "Build" fails when animation window is opened
To reproduce:1. Open attached project2. Open "game" scene3. Open Animation window4. Build for iOS5. Select "_GameController" game ob... Read more
Player Settings button spawns error message
Player Settings button spawns the following error message: "Failed to find:enableHWStatisticsUnityEditor.PlayerSettingsEditor:OnEnab... Read more
custom cursor doesn't apear in a built project
To reproduce:1. Open attached project2. Build and runExpected result: The cursor appearsActual result: There's no cursor Read more
Project fails at AOT cross compile for iOS on Windows when "Script Debug...
Workaround: disable "Script Debugging" in build settings window. Open attached project:1. Open attached project2. Go to Build Settin... Read more
[Regression] Standalone is building to Assets folder by default (which i...
Starting from 2017.1.0b4 when you build Standalone player the Editor suggests to build it in Assets folder and when you try to Build... Read more
Compilation errors on return when building project with #if UNITY_EDITOR...
Steps to reproduce: 1. Download and import attached project. (CompileError.zip)2. Open scene: main.3. Press play.4. No compilation e... Read more
[Cursor] Constantly updated custom cursor disappears after ~3300 frames
Steps to reproduce bug:1. Open attached project and open the 'demo' scene2. Click 'Play' and observe the 'Cursor texture update coun... Read more
Throwing exception in IPreprocessBuildWithReport does not cancel build p...
How to reproduce:1. Open the attached project ("PreBuildProcessIssue.zip")2. Try building the project via "Build > Build and Run"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject