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Editor Build Settings 'Build' button is activated before Switch Platform...
Steps to reproduce: (repro.mp4)1. Make sure that the Editor has additional build support installed (e.g. Android/iOS)2. Open any pro... Read more
Default Screen Width and Height fields hang for a moment when clicking o...
How to reproduce:1. Create a new project2. Go to top menu -> "Edit" -> "Project Settings..."3. Open "Player" settings -> "R... Read more
Serialized references are reported as null when queuing up multiple buil...
How to reproduce:1. In the attached project folder, open "build.ps1" PowerShell script and set the "UNITY_EXE" path to your "Unity.e... Read more
Unable to build iOS with Linear Color Space after resetting Player Settings
How to reproduce:1. Create new project and switch target to iOS2. Open Player Settings3. Under Other Settings change Color Space to ... Read more
Apk file is created when changing defines and building via script in bat...
Steps to reproduce:1. Open the user's attached project "BootCorruptRepro.zip"2. Navigate to Project settings-> Player-> Other ... Read more
[Editor] Tooltips are not available for "Script Debugging " and "Create ...
Tooltips are not available for below properties under Standalone Platform in Build Setting window, Refer attached video1) Script Deb... Read more
[Scriptable BuildPipeline] BuildUsageTagSet UnionWith order results in n...
Combining multiple BuildUsageTagSet objects using the UnionWith api results in a hash that is dependent on the order in which they w... Read more
[Deployment Management] "Build and Run" button should be disabled when m...
"Build and Run" button should be disabled when making a build of other target platforms Steps to reproduce:1) Create a new project w... Read more
[Mobile] Incorrect symbols are allowed to be added in bundleID/Package Name
To reproduce:1. Open any project2. Switch platform to Android or to iOS3. Go to Player Settings and edit Bundle Identifier (Package ... Read more
[Deployment] Splash screen preview in Game window is paused until mouse ...
Previewing the splash screen in Game window is paused until mouse pointer is held down on a floating window Steps to reproduce:1) Cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS