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17
votes
Active

[Player] Missed texture and shader on mesh generated from terrain asset ...

Deployment Management

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Oct 05, 2016

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Version: 5.5.0b7

Steps to repro: 1. Open Unity; 2. Open attached project ('Terrain to Mesh' package from A$); 3. In the Project folder go to Assets ... Read more

19
votes
Fixed

Icon quality decreases after building

Deployment Management

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Jun 20, 2016

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Version: 5.4.0b22

Steps to reproduce: 1) Open the project attached by me (iconTest.zip). 2) Build the project for any platform (Standalone, Android, i... Read more

29
votes
Fixed

GetHashCode() returns 0 for destroyed GameObjects and MonoBehaviours in ...

Deployment Management

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Aug 31, 2015

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Version: 5.1.2f1

To reproduce: 1. Open the attached project. 2. Open the DictionaryTests.unity scene. 3. Press Play in the Editor. 4. Observe the con... Read more

91
votes
Fixed

[Building] Windows standalone not buildable when sharedassets file is la...

Deployment Management

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Nov 27, 2014

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Version:

Steps to reproduce: * open the project * project contains lots of graphical elements (project takes up 4gb when imported) * wait for... Read more

31
votes
Won't Fix

Regression: Nvidia ShadowPlay does not record gameplay on 4.5.x

Deployment Management

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Oct 20, 2014

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Version: 4.5.5p1

To reproduce this bug: 1. Download NVIDIA GeForce Experience from: http://www.geforce.com/geforce-experience/download 2. Open GeFor... Read more

51
votes
Fixed

Serialization error thrown after changing Asset Serialization mode to Fo...

Deployment Management

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Nov 15, 2013

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Version: 4.3.0f4

To reproduce: 1. Open the attached project (TestProjectSettings.zip) 2. Notice serialization error in the console 3. Clear this erro... Read more

12
votes
Fixed

Windows x64 standalone build crashes when using MeshCollider.sharedMesh

Deployment Management

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Sep 16, 2013

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Version: 4.2.0f4

To reproduce: 1. Import unity_4_3_crash_win_64.unitypackage 2. Open scene TestCrash 3. Build&run a windows standalone for x64 4. Pre... Read more

0
votes
Active

(Windows)Player crash on load when Graphics Jobs are enabled

Deployment Management

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Feb 23, 2017

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Version: 5.5.0p4

This is a continuation of Case 863559 , which was fixed for PS4 but not elsewhere To reproduce: 1) Open attached project 2) Build u... Read more

0
votes
Active

[Regression] [5.5] Project crashes on opening with "Too many threads" error

Deployment Management

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Feb 19, 2017

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Version: 5.5.1p4

To reproduce: Try opening the project, it instead crashes with "Too many threads" error Reproduced on 5.5.1p3, 5.5.1p4, 5.5.2f1 Not... Read more

0
votes
Active

Edit mode registers one mouse click, built project registers double click

Deployment Management

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Feb 14, 2017

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Version: 5.5.1f1

Game is running fine in the editor, but after building the game, script acts differently than in editor. Steps to reproduce: 1.Open... Read more

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