Search Issue Tracker

19
votes
Active

[Player] Missed texture and shader on mesh generated from terrain asset ...

Deployment Management

-

Oct 05, 2016

-

Version: 5.5.0b7

Steps to repro: 1. Open Unity; 2. Open attached project ('Terrain to Mesh' package from A$); 3. In the Project folder go to Assets ... Read more

19
votes
Fixed

Icon quality decreases after building

Deployment Management

-

Jun 20, 2016

-

Version: 5.4.0b22

Steps to reproduce: 1) Open the project attached by me (iconTest.zip). 2) Build the project for any platform (Standalone, Android, i... Read more

29
votes
Fixed

GetHashCode() returns 0 for destroyed GameObjects and MonoBehaviours in ...

Deployment Management

-

Aug 31, 2015

-

Version: 5.1.2f1

To reproduce: 1. Open the attached project. 2. Open the DictionaryTests.unity scene. 3. Press Play in the Editor. 4. Observe the con... Read more

91
votes
Fixed

[Building] Windows standalone not buildable when sharedassets file is la...

Deployment Management

-

Nov 27, 2014

-

Version:

Steps to reproduce: * open the project * project contains lots of graphical elements (project takes up 4gb when imported) * wait for... Read more

31
votes
Won't Fix

Regression: Nvidia ShadowPlay does not record gameplay on 4.5.x

Deployment Management

-

Oct 20, 2014

-

Version: 4.5.5p1

To reproduce this bug: 1. Download NVIDIA GeForce Experience from: http://www.geforce.com/geforce-experience/download 2. Open GeFor... Read more

51
votes
Fixed

Serialization error thrown after changing Asset Serialization mode to Fo...

Deployment Management

-

Nov 15, 2013

-

Version: 4.3.0f4

To reproduce: 1. Open the attached project (TestProjectSettings.zip) 2. Notice serialization error in the console 3. Clear this erro... Read more

12
votes
Fixed

Windows x64 standalone build crashes when using MeshCollider.sharedMesh

Deployment Management

-

Sep 16, 2013

-

Version: 4.2.0f4

To reproduce: 1. Import unity_4_3_crash_win_64.unitypackage 2. Open scene TestCrash 3. Build&run a windows standalone for x64 4. Pre... Read more

0
votes
Active

An empty folder with build name is required when building for OSX on Win...

Deployment Management

-

Mar 08, 2017

-

Version: 5.5.1f1

To reproduce: 1. Create a new project 2. Create scene 3. Build scene for OSX Expected: scene will be built in selected/created fold... Read more

0
votes
Active

[Windows] [Splash Image] After Splash Image has finished showing, it han...

Deployment Management

-

Mar 04, 2017

-

Version: 5.5.2f1

To reproduce: (same steps irrelevant of platform) 1) Open attached project and scene 2) Build and run 3) After loading, check the nu... Read more

0
votes
Fixed

[VR] Crash in physx::shdfnd::Foundation::getNamedAllocMap when hitting a...

Deployment Management

-

Feb 02, 2017

-

Version: 5.5.0f3

To reproduce: 1. Open the attached project; 2. Build and run "DemoRegion" scene; 3. Using HTC Vive controllers, shoot at the enemy... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.