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13
votes
Duplicate

Project failing to Build with Baked Lighting across multiple Additive Sc...

Deployment Management

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Dec 22, 2017

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Version: 2017.2.0p3

To reproduce: 1. Download attached project "LightingDataAssetBugRepro.zip" and open in Unity 2. Open "23_LightingRepro" scene 3. Bu... Read more

37
votes
Fixed

Running Unity in batchmode gives a result file with the wrong test type

Deployment Management

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Mar 22, 2017

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Version: 5.6.0f1

Repro Steps: 1. Open command prompt 2. Write this command: "{UNITY_PATH}\Editor\Unity.exe" -batchmode -runEditorTests -projectPath ... Read more

20
votes
Fixed

Command line -logFile with no parameters outputs to screen on OS X but n...

Deployment Management

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Apr 11, 2017

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Version: 5.6.0f3

Steps to reproduce: 1. Find attached project in command line Windows 2. Launch Unity with parameters -batchmode -quit -logFile 3. No... Read more

15
votes
Fixed

Unity reports incorrect Textures size in the editor.log after building o...

Deployment Management

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Feb 27, 2017

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Version: 5.5.2f1

To reproduce: 1.Download and open attached project. 2.Select texture "texture" and notice that it's size is 1.3 Mb. 3.Go to File->B... Read more

15
votes
Fixed

Crash in GenerateCombinedDynamicVisibleListJob

Deployment Management

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Feb 19, 2017

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Version: 5.5.1f1

To reproduce: 1) Open attached project 2) Either Build and Run or Open "level01" scene and play it 3) Wait It will eventually crash... Read more

20
votes
By Design

[Player] Missed texture and shader on mesh generated from terrain asset ...

Deployment Management

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Oct 05, 2016

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Version: 5.5.0b7

Steps to repro: 1. Open Unity; 2. Open attached project ('Terrain to Mesh' package from A$); 3. In the Project folder go to Assets ... Read more

19
votes
Fixed

Icon quality decreases after building

Deployment Management

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Jun 20, 2016

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Version: 5.4.0b22

Steps to reproduce: 1) Open the project attached by me (iconTest.zip). 2) Build the project for any platform (Standalone, Android, i... Read more

91
votes
Fixed

[Building] Windows standalone not buildable when sharedassets file is la...

Deployment Management

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Nov 27, 2014

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Version:

Steps to reproduce: * open the project * project contains lots of graphical elements (project takes up 4gb when imported) * wait for... Read more

29
votes
Fixed

GetHashCode() returns 0 for destroyed GameObjects and MonoBehaviours in ...

Deployment Management

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Aug 31, 2015

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Version: 5.1.2f1

To reproduce: 1. Open the attached project. 2. Open the DictionaryTests.unity scene. 3. Press Play in the Editor. 4. Observe the con... Read more

31
votes
Won't Fix

Regression: Nvidia ShadowPlay does not record gameplay on 4.5.x

Deployment Management

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Oct 20, 2014

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Version: 4.5.5p1

To reproduce this bug: 1. Download NVIDIA GeForce Experience from: http://www.geforce.com/geforce-experience/download 2. Open GeFor... Read more

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