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Double clicking error in the Console does not open script in code editor...
How to reproduce: 1. Download and extract user's "DebugConsoleOpenWith.zip" and "LocalPackage.zip" attachments 2. Delete prefix "cas... Read more
Exception thrown while invoking [OnOpenAssetAttribute] method when openi...
How to reproduce: 1. Open submitted project(ScriptException) 2. Open Unity > Preferences > External Tools and set the 'External Scri... Read more
Single stepping on a throw statement does not stop at the catch statement
How to reproduce: 1. Open the attached "ThrowStep.zip" project 2. Open the "testscript.cs" and set a breakpoint on line 3. Attach th... Read more
Unity fails to open script files with Visual Studio when the path to scr...
How to reproduce: 1. Create a new project with the "㈸" character in the name 2. In the Project Window create a new script 3. Try to ... Read more
Visual Studio Express does not open project solution and is not attached...
How to reproduce: 1. Open attached project "Case_1162476_VSExpress.zip" 2. Set External Script Editor to Visual Studio Express 2017 ... Read more
Editor freezes upon deleting an opened project from explorer
Editor freezes upon deleting an opened project from explorer. Steps to reproduce: 1) Create a new project 2) Delete the project fro... Read more
[VSCode]During debugging Unity Editor receives StackOverflow/ThreadAbort...
How to reproduce: 1. Open attached project "DebugRepro.zip" and scene "TestDebugger" 2. Make sure that Edit -> Preferences -> Exter... Read more
Visual Studio shows multiple instances of Unity
Steps to reproduce: 1. Download and open the user's project "MultipleDebuggers.zip" 2. Make sure only one instance of Unity Editor i... Read more
[macOS] '$(Line)' External Script Editor Argument is passed as a filenam...
How to reproduce: 1. Install MacVim 2. Create a new Unity project 3. Set MacVim as the External Script Editor 4. Set the Args to "$(... Read more
Visual Studio breakpoint is not hit if it's placed inside a namespace th...
How to reproduce: 1. Open the "Breakpoint_Broken.zip" project 2. Open the "ExampleScene.unity" scene 3. Open the vList.cs in Visual ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list