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ENABLE_VSTU is not defined when VSTU is enabled
VSTU loaded logo is also missing in the About window for the same reason. Read more
[Editor] Values under Project settings window doesn't update on selectin...
Project settings values don't update on selecting its preset until the mouse cursor is hovered over the project settings window, Ref... Read more
Single stepping on a throw statement does not stop at the catch statement
How to reproduce: 1. Open the attached "ThrowStep.zip" project 2. Open the "testscript.cs" and set a breakpoint on line 3. Attach th... Read more
Visual Studio debugging does not work when UnityEngine.UI namespace is u...
Reproduction steps: 1. Open the attached project 2. Open the UIScript.cs 3. Inside Visual Studio Toolbar -> Attach to Unity Expecte... Read more
Code Analysis Settings in Visual Studio are reset when Launching Unity
How to reproduce: 1. In the attached "case1101950" project folder open case1101950.sln in Visual Studio 2. In the Solution Explorer ... Read more
Visual Studio continues to warn about unsafe code when unsafe code is en...
How to reproduce: 1. Open the attached project ("case-1105512-Unsafe Code.zip") 2. Notice the error regarding "unsafe code" in the c... Read more
Unity silent crashes when using Step Into and Step Out in async void wit...
How to reproduce: 1. Open the user's project ("TaskTest.zip") 2. Go to Scripts > TaskTest.cs and open it 3. Place a breakpoint on li... Read more
Debugging Unity C# code containing Async/Await breaks debugger & causes ...
How to reproduce: 1. Open attached project "case_662397-asyncCrashRepro.zip" and scene "AsyncRepro" 2. Open Visual Studio and attac... Read more
Debugging while Async method is running randomly causes the debugger to ...
How to reproduce: 1. Open attached project "case_662397-asyncCrashRepro.zip" and scene "AsyncRepro" 2. Open Visual Studio and attac... Read more
[Preset] Reset functionality does not work for the "Layer Collision Matr...
When the preset of "Physics 2D" and "Physics" is created from "Project Settings", Reset functionality is not working for "Layer Coll... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list