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Graphics.Blit in OnRenderImage always causes a warning on entering Play ...
Steps to reproduce: 1.Open attached “WriteWarning.zip” Unity project 2.Open ‘test’ scene 3.Enter Play mode Expected results: No war... Read more
Skybox is not rendered on the additional camera
To reproduce: 1. Open the user's attached project 2. Open the "Test" scene 3. In the hierarchy expand "Main Camera" and select "Mask... Read more
Camera.WorldToScreenPoint is producing different behavior with dynamic r...
Reproduction steps: 1. Open attached project "DynamicResolutionRenderTexture.zip" and scene "DynamicResolution" 2. Enter Play Mode 3... Read more
Projectors project flickering texture on objects in Scene when using Pro...
How to reproduce: 1. Open user's attached project 2. In the Project window go to Assets -> Scenes -> test 3. Open the "Projectors Te... Read more
RenderToCubemap offsets shadows when the material on the mesh has GPU In...
How to reproduce: 1. Open attached project "CubeMap.zip" and scene "SampleScene" 2. Enter Play mode 3. While the Game view is activ... Read more
The Background of the Camera is not Cleared when using Handles.DrawCamer...
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Make sure Allow HDR is enabled on both "Main Camera" and "TestCame... Read more
Editor crashes in "RenderSelectionOutline" when using ImageEffectAllowed...
Reproduction steps: 1. Open the attached project "TargetTexture.zip"; 2. Open the Test scene; 3. Make sure that the focus is on the ... Read more
Unity crashes when Camera which is linked with Render Texture is disabled
How to reproduce: 1. Open Unity project "CameraCrashProject.zip" 2. Open "Test Scene" 3. Disable Camera in Main Camera 4. Enter play... Read more
CullingGroup's distance bands are inaccurate
To reproduce: 1) Open attached project and scene 2) Make sure you have both Scene and Game views visible and separated (i.e. they ar... Read more
CameraStackRenderingState::ReleaseResources crash when exiting play mode
To reproduce: 1. Open users attached project "Dedicated Server.zip" 2. Open "BarPvP.unity" scene 3. Enter play mode 4. Press LAN Hos... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used