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GameObject is not culled and can be seen in the Frame Debugger when Came...
How to reproduce: 1. Open the attached project's Scene labeled "CullingTest2" 2. Open the Frame Debugger (Window->Analysis->Frame De... Read more
Occlusion culling culls walls that are seen by the Camera when the room ...
Reproduction steps: 1. Open user's attached project "Occlusion Culling Issue 2019.3.0f5" and scene "_Main Scene" 2. Enter Play Mode ... Read more
Square-shaped objects cast round-shaped shadows when Lens Shift Camera s...
Steps to reproduce: 1. Open the attached project 2. Open "SampleScene" scene 3. Select "Main Camera" in the Hierarchy window 4. In ... Read more
[SRP] Shadow culling ignores Lens Shift setting on Camera
To reproduce: 1) Open the attached project and scene 2) Look at the game view Expected: Each object visible in the game view cast a... Read more
Physical Camera sets to False in Play mode when using ScreenCapture.Capt...
Steps to reproduce: 1. Open the attached project "Case_1192257" 2. Open "SampleScene" 3. Open the Screenshot script, change the supe... Read more
"Grab RenderTexture" occurs when Main Camera "Clear Flags" is set to "De...
How to reproduce: 1. Open attached project and open the SampleScene scene 2. Enter the Play Mode 3. Capture a frame in the Frame Deb... Read more
Camera prefab icon is blank in Inspector's Improved Prefab section and P...
How to reproduce: 1. Create a new project 2. Select the Main Camera in Inspector window 3. Drag and drop Main Camera GameObject to ... Read more
Camera.rect change doesn't clear area outside the rect.
How to reproduce: 1. Open the "SampleScene" Scene in the attached "movetest.zip" Project 2. Enter Play Mode 3. Hit space a couple of... Read more
Shader RenderQueue changes are not reflected on Projectors when RenderQu...
How to reproduce: 1. Open the attached project ("case_1170548-projector-render-queue") 2. Open the repro scene ("SampleScene") 3. Se... Read more
Raster Occlusion Culling does not work on specific Nvidia cards
To reproduce: 1) Open the attached project and SampleScene 2) Play it Attached renderdoc capture from working and non working versi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects