Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.2
2019.3
2019.3.0f5
2020.1
Issue ID
1211838
Regression
No
Occlusion culling culls walls that are seen by the Camera when the room is fully enclosed
Reproduction steps:
1. Open user's attached project "Occlusion Culling Issue 2019.3.0f5" and scene "_Main Scene"
2. Enter Play Mode
3. Go into the red, fully enclosed room
Expected result: Walls, seen by the camera are not culled
Actual result: Some walls are culled
Reproducible with: 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Could not test with: 2017.4.36f1 (no Package Manager, project contains packages)
Note: All visible walls are culled if the room contains gaps
Workaround: Disabling Occluder Static tag on affected walls
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- [MacOS] Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
Resolution Note:
[various]
Closing a number of older lower priority bugs that would not block a production.