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0
votes
Fixed

Player.log is created when Use Player Log option is disabled in Standalo...

Build Pipeline

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Jul 16, 2019

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Version/s: 2019.1.0a1, 2019.1.0a14, 2019.1.10f1

How to reproduce:1. Create a new project2. Set "User Player Log" to false in Project Settings > Player > Standalone Player Opt... Read more

0
votes
Fixed

[Build] Shader Variants compilation takes additional time when building ...

Build Pipeline

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Aug 06, 2019

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Version/s: 2019.2.0b7, 2019.2.0f1, 2019.3.0a1

How to reproduce:1. Create a new project2. Build it Expected results: Build finishes in approx. 6-7 seconds, i.e. the build time on ... Read more

0
votes
Won't Fix

Editor does not reset to the default Graphics API after Player settings ...

Build Pipeline

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Aug 07, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a12

How to reproduce:1. Open the attached "BuildSettingReset.zip" project2. Open "SampleScene"3. Open Player Settings, click the cog in ... Read more

0
votes
Fixed

SyntaxError is thrown when opening buildreport.json

Build Pipeline

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Mar 14, 2022

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Version/s: 2021.2.0b17, 2021.2.14f1, 2022.1

How to reproduce:1. Create and build a new Unity project (File > Build Settings... > Build)2. Open Google Chrome and enter chr... Read more

0
votes
Fixed

Build doesn't fail when BuildFailedException is thrown in the PostProces...

Build Pipeline

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Apr 07, 2021

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Version/s: 2018.4, 2019.4, 2019.4.22f1, 2020.2, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the user's attached project2. Build the project by using the Build button in the Build Settings Expected re... Read more

0
votes
Won't Fix

[BuildReport] Scripts are logged even when their assembly definition is ...

Build Pipeline

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Jan 27, 2020

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Version/s: 2018.4, 2018.4.0f1, 2020.2

Reproduction steps:1. Open the attached project ("case_1214725-AssemblyDefinitionScripts.zip")2. Make a standalone build3. Check gen... Read more

3
votes
Fixed

Editor crashes when opening it with "-standaloneBuildSubtarget Server" CLI

Build Pipeline

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Jul 29, 2021

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Version/s: 2021.2, 2022.1

How to reproduce:1. Create new project, close it2. Open it with "-standaloneBuildSubtarget Server" CLI argument3. Observe Editor Exp... Read more

0
votes
Fixed

Models are invisible in Unity player when using import options "Keep Qua...

Build Pipeline

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Aug 24, 2019

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Version/s: 2018.3.0a2, 2018.4.0f1, 2019.2.0a1, 2019.2.2f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project "repro_1179051"2. Build and run the project Expected result: model is visible in the Unity... Read more

0
votes
Won't Fix

Unreferenced Material with "HideFlags.DontSave" is included in Build

Build Pipeline

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Sep 03, 2019

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Version/s: 2017.4, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Open "1181431" project2. Build & Run a Standalone player (Development build and Autoconnect Profiler enabl... Read more

0
votes
By Design

There is no BuildOptions enum for WaitForManagedDebugger option

Build Pipeline

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Aug 14, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.2f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create a new project2. Create a new script3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using Unit... Read more

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